Earlier quoted context omitted.
What will AI train on?
3D scans of the real world?
Blender 5.0
21–30 of 377 posts
Re: Blender 5.0
#22I'm very excited to see the addition of structs and closures/higher-order functions to blender nodes! (I've also glanced at the shader compiler they're using to lower it to GLSL; neat stuff!) Not only is this practically going to be helpful, the PL researcher in me is tickled by seeing these features get added to a graphical programming language.
If you haven't heard of Blender before, or if you think AI will replace all the work done in it, fair enough. But I'd still strongly suggest looking into what it is and how it works.
Re: Blender 5.0
#23What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads? Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects. What do folks in the industry think? What’s the long term outlook?
It's like 2D art with more complexity and less training data. Non-AI 2D art and animation tools haven't been made irrelevant yet, and don't look like they will be soon.
Re: Blender 5.0
#24Always nice to see these updates though, Blender has really come a long long way.
Re: Blender 5.0
#25Earlier quoted context omitted.
But after that, all the other things on the page are AWESOME! I’m super stoked about the proper HDR support and all the new node improvements.
Yeah. the HDR support is very nice. ACES got their system right the 2nd time around thankfully.
Now I want to look into it more, but I'd imagine that "Blackbody" and sky generation nodes might still assume a linear sRGB working space.
Re: Blender 5.0
#26Re: Blender 5.0
#27Earlier quoted context omitted.
But after that, all the other things on the page are AWESOME! I’m super stoked about the proper HDR support and all the new node improvements.
Yeah. the HDR support is very nice. ACES got their system right the 2nd time around thankfully.
Re: Blender 5.0
#28Very very sad that the adaptive subdivision is touted as a Blender feature but unfortunately it's a Cycles feature. Always nice to see these updates though, Blender has really come a long long way.
Re: Blender 5.0
#29Re: Blender 5.0
#30What’s the consensus on the future of this type of 3D tool? Especially for video animation/CGI in movies/tv/ads? Seems like in 10 years AI will basically make it pointless to use a tool like this at least for people working on average projects. What do folks in the industry think? What’s the long term outlook?
What blender and other CGI software gets for free is continuity. The 3D model does not change without explicitly making it change.
Until we get AI which can regenerate the same model from one scene to the next, the use of AI in CGI will be severely limited.