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Dark Pattern Games

darkpattern.games

71–80 of 141 posts

Re: Dark Pattern Games

#72

Overall it feels like unless your game is a linear single-player game, it will fall under multiple of the site's labelled 'dark patterns'. Here are some really bad ones: Infinite Treadmill - Impossible to win or complete the game. Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule. Can't Pause or Save - The game does not allow you to stop playing whenever you want. Grind…

The website does label some relatively harmless elements as ‘dark patterns’, but out of your ‘really bad ones’, I don’t see ‘Competition’ as being a dark pattern.

Competition is a fundamental part of Play. Humans (and other animals) are social creatures and learn via playing and competing with others.

Can people play games by themselves? Yes.

Is competitive play bad or a dark pattern? Not at all.

Re: Dark Pattern Games

#74

Earlier quoted context omitted.

The site says: "People like a challenge and playing against other people is often how games provide this challenge. Competition by itself is not necessarily a dark pattern. Classic games like chess and checkers, and most sports have competition. It's when competition is combined with other dark patterns that problems arise." And this is true. In particular, competition where you gain rewards for staying on top of lea…

Sure but they have no room for this level of nuance on their actual ratings, it's just a checkbox for 'game has competition' which always counts as a 'dark pattern' for the purposes of the overall score.

Yes, their summing up is not very useful. As a database of which games have which patterns, I think it can be useful.

Re: Dark Pattern Games

#75
It’s always shocking to see one of my sites pop up on HN.

For context around my motivation to make the site. I was really addicted to a certain mobile game to the point that it was affecting my work and family life. I stumbled upon an article about how game companies hire psychologists to make the games more addicting. This led me down a rabbit hole of researching dark patterns. It was very eye opening and by learning about the dark patterns they lost their power over me. I was able to quit playing the addictive game. I still play games, I just pick better games and the dark patterns don’t work on me anymore. The research and education that I gave myself was so helpful in restoring balance to my life that I wanted to share it with others. Hence the website. It’s about 7 years old.

The most important part of my site is the text descriptions of the dark patterns. The crowd sourced game reviews are probably spam and rubbish and I’ve been meaning to remove them. I had written code to scrape the iOS and android stores to automatically add new games but this code broke ages ago and I never fixed it. The game listings are years out of date. I had plans to include console and pc games but never got around to it. I moved on to other projects.

I have received many emails over the years from people who say that my site has helped them stop or avoid playing addictive games. This makes me happy.

Re: Dark Pattern Games

#76
post #4

Earlier quoted context omitted.

Yeah, can't take this site seriously when it lists some of my favorite mechanics as dark patterns.

You're allowed to like dark patterns. Doesn't make them any less dark. They manipulate you to get you to play more. But you are allowed to enjoy it. Trying to save your ego or pride by pretending is silly.

I don't agree that they are dark though.

> Trying to save your ego or pride by pretending is silly.

Now you really convinced me!

Re: Dark Pattern Games

#78

Earlier quoted context omitted.

PoE seems to be an outlier, having probably the softest freemium model in existence. I dont recall having been even slightly tempted to spend money in that game.

You say that, but some of the games that people point at as having harmful monetization have basically the same system of only selling cosmetic items that don't give you an advantage (e.g. Fortnite). And PoE's stash tabs straddle that line a bit. As far as I can tell the main difference is a younger demographic and being more pop culture adjacent. I don't think that should affect whether you consider it "bad" monetiz…

> And PoE's stash tabs straddle that line a bit.

They don't straddle any lines, they're well beyond it. Stash tabs are de facto required for trade. One can, technically, play without trade and complete all the game content but the ones actually capable of that are putting in tons of hours and they will definitely use extra stash space.

There isn't really a target player that plays POE for free aside from those that are just trying it out. That's all fine with me but if you're going to get into the game, you're going to pay money.

Re: Dark Pattern Games

#79

I feel like a bunch of these are throwing the baby out with the bathwater. Is 'reciprocity' really a dark pattern, or is it a healthy feature of human social interaction?

Clearly reciprocity is a good part of social interaction. So it’s not necessarily a dark pattern. But it can be if games use it as a mechanism to get you hooked. Maybe by punishment or guilt, or by encouraging extra in app purchases so you can donate to your guild mates. This is addressed a bit in my FAQ. https://www.darkpattern.games/faq.php

Re: Dark Pattern Games

#80
post #75

It’s always shocking to see one of my sites pop up on HN. For context around my motivation to make the site. I was really addicted to a certain mobile game to the point that it was affecting my work and family life. I stumbled upon an article about how game companies hire psychologists to make the games more addicting. This led me down a rabbit hole of researching dark patterns. It was very eye opening and by learnin…

Thanks for doing this! Years of grinding in Diablo 2 and reading about the psychology of intermittent rewards has made me able to see through any game with a grinding mechanic and not play it. So naming and explaining the dark pattern can help.
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