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Dark Pattern Games

darkpattern.games

51–60 of 141 posts

Re: Dark Pattern Games

#51
post #34

Earlier quoted context omitted.

I think what they would want to see is the cards all be free. That way powercreep does not make a purchase less valuable, does not make people gamble for cards they want, and not give an advantage to people who want to spend more money to get good cards.

Well, they also list a "pay wall" as a dark pattern. I guess demo giving you a limited game for free is a bad thing now.

They explicitly call that out as okay if the game is upfront with the existence of it.

Re: Dark Pattern Games

#52
post #22

Chris Wilson released a video on this topic yesterday - "Dark Patterns: Are Your Games Playing You?". He has an interesting perspective having been the lead of Path of Exile. A free to play, decade long, popular, action role playing game. While opinions vary on the correct use of these patterns, the video is a helpful and easy to digest, reminder of them. The video description contains additional links. --- "Dark Pat…

PoE seems to be an outlier, having probably the softest freemium model in existence. I dont recall having been even slightly tempted to spend money in that game.

You absolutely need to spend money in PoE to buy stash tabs. It's basically mandatory if you play regularly. The difference to most dark patterns is that the spending has a very low cap. Once you've spent $50 or so on stash tabs you are set forever and never need to spend again. So it's not so different from buying a $50 game, just that you get to try it out for free first.

Re: Dark Pattern Games

#53
post #22

Chris Wilson released a video on this topic yesterday - "Dark Patterns: Are Your Games Playing You?". He has an interesting perspective having been the lead of Path of Exile. A free to play, decade long, popular, action role playing game. While opinions vary on the correct use of these patterns, the video is a helpful and easy to digest, reminder of them. The video description contains additional links. --- "Dark Pat…

PoE seems to be an outlier, having probably the softest freemium model in existence. I dont recall having been even slightly tempted to spend money in that game.

Did you ever get to endgame? I cant imagine playing without stash tabs

Re: Dark Pattern Games

#54
post #22

Chris Wilson released a video on this topic yesterday - "Dark Patterns: Are Your Games Playing You?". He has an interesting perspective having been the lead of Path of Exile. A free to play, decade long, popular, action role playing game. While opinions vary on the correct use of these patterns, the video is a helpful and easy to digest, reminder of them. The video description contains additional links. --- "Dark Pat…

PoE seems to be an outlier, having probably the softest freemium model in existence. I dont recall having been even slightly tempted to spend money in that game.

Containers for all the shiny loots that I cannot bear to just destroy, and the nice organised containers for all those currency types. Hits my weak spot right in the wallet.

Re: Dark Pattern Games

#55

Earlier quoted context omitted.

PoE seems to be an outlier, having probably the softest freemium model in existence. I dont recall having been even slightly tempted to spend money in that game.

Did you ever get to endgame? I cant imagine playing without stash tabs

No I have heaps of hours across 2 accounts and never even heard the phrase stash tab.

Re: Dark Pattern Games

#56

Overall it feels like unless your game is a linear single-player game, it will fall under multiple of the site's labelled 'dark patterns'. Here are some really bad ones: Infinite Treadmill - Impossible to win or complete the game. Variable Rewards - Unpredictable or random rewards are more addictive than a predictable schedule. Can't Pause or Save - The game does not allow you to stop playing whenever you want. Grind…

Especially for online games, these aspects are actually quite core to long term play. I am pretty casual as far as time invested goes, but many online games have to cater to both me and the Die Hards who play their games 10x more than other players.

To the die hard players, the infinite grind is a feature, treadmills help them reach whatever insane goals the developers have to keep cooking up so that they're satisfied.

Watching Arc Raiders evolve recently is a great example. It's trying to cater to casual players. It is going well now, but the die hards are going to ruin that experience I can promise. Then the die hards will be all that remain, and they'll have to cater to them.

The difference between a casual player and a die hard can be, 30hrs in a year played. And 5000 hrs in a year played. Some people play like it's their job.

Re: Dark Pattern Games

#59
post #2

I like the idea, but their ratings seem.. dubious at best. For example: Hyperrogue, which hit the frontpage a few times and which I can confidently say does not feature any dark patterns, is rated just 1.19 [0] on a 5 (best) to -5 (worst) scale. [0] https://www.darkpattern.games/game/18554/0/hyperrogue.html

Yeah I think this clarifies the core issue with this kind of thinking (imo). The venn diagram between 'mechanics that make games fun' and 'dark patterns' (as described by this site) is basically a circle. The important thing isn't the patterns themselves, it's that they're used to make you spend money on microtransactions. Looking at just the mechanics divorced of any context of the surrounding business/marketing/mon…

Most of the dark patterns are not fun. The "psychological dark patterns" are, to some healthy degree.

Re: Dark Pattern Games

#60
post #4
post #3

Earlier quoted context omitted.

also funny how those first 3 'dark patterns' are basically just the core appeal of the genre

Yeah, can't take this site seriously when it lists some of my favorite mechanics as dark patterns.

You're allowed to like dark patterns. Doesn't make them any less dark. They manipulate you to get you to play more. But you are allowed to enjoy it. Trying to save your ego or pride by pretending is silly.
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