Had a lot of fun with this, great job on the concept and presentation!
Show HN: Unflip – a puzzle game about XOR patterns of squares
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Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#22I really love how the first few levels teach you about various solving elements and patterns. very well done.
Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#23Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#24Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#25Wow... 120 levels... that was hard. I kept getting down to 1 square, and that always stumps me.
Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#26Level 60 is a fun one
Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#27Very nice and satisfying, but I would suggest ramping up the difficulty a little faster. I got until lvl 15 by just flipping the obvious areas, taking no more than 2 seconds. It's otherwise very cool and minimalist. Edit: limiting it to square flips was a great idea. There are just enough moves to make the answer non-obvious (after lvl 15), but not so many possible moves that you get overwhelmed. --- Edit 2: I just r…
Thanks! And yeah, I've gotten the suggestion to ramp up difficulty faster from a few people. Although interestingly some other people in the comments here say they liked how the progression goes. And that's an interesting little game you made. And I spent quite some time creating an algorithm and solver to find the par for Unflip. I'm planning to release a blog post about it soon
Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#28If anyone wants an extra challenge: think, how would you write a solver for this?
Re: Show HN: Unflip – a puzzle game about XOR patterns of squares
#29If anyone wants an extra challenge: think, how would you write a solver for this?
I'll be particularly curious to hear the pattern(s) in how many solutions there are, and/or the probability of a random board being solvable.
The haptic feedback on mobile is really on point in this implementation.