The best Winamp clone for macOS is still Re:AMP https://re-amp.ru/ If you want the original Winamp experience with full support of M3U playlist then don't go further than Re:AMP
Winamp clone in Swift for macOS
151–160 of 177 posts
Re: Winamp clone in Swift for macOS
#152Been running Foobar 2000 for macOS for a year, but this is pretty in a retro way, I guess. https://www.foobar2000.org/mac <- the least bollocks-infested media player on macOS since about, oh, September 2000.
Re: Winamp clone in Swift for macOS
#153Re: Winamp clone in Swift for macOS
#154The best Winamp clone for macOS is still Re:AMP https://re-amp.ru/ If you want the original Winamp experience with full support of M3U playlist then don't go further than Re:AMP
latest release was 5 years ago
Re: Winamp clone in Swift for macOS
#155Earlier quoted context omitted.
milkdrop and project m, those were the days. Why aren’t these really a thing anymore? Does anyone know any non-shit way to get nice visuals from apple music or spotify or whatever these days?
There are some visualizers in the Mac App Store. I'm using Ferromagnetic right now and like it well enough. There are still visualizers in Apple Music left over from the iTunes days but they're kind of lame.
Re: Winamp clone in Swift for macOS
#156I liked winamp when I was using windows. I think any winamp clone should run on OSX Windows and Linux. I understand that cross-platform code may be annoying, but we really need applications that work on the three main operating systems.
I’m not entirely sure we need a Winamp clone on MacOS anyway. It seems unreasonable to expect that everyone who ever builds consumer software should make it work on every machine, though. Why not also insist that it should work on iOS and Android? Those are undoubtedly the most commonly-used OSes at this point.
It’s not. Stop supporting vendor lock-in toolkits and you’re golden.
Re: Winamp clone in Swift for macOS
#157Man, seeing the visualizations here reminded me of how great it was to load up some music in Winamp (downloaded via soulseek), turn on the geiss visualizer, and get stoned.
milkdrop and project m, those were the days. Why aren’t these really a thing anymore? Does anyone know any non-shit way to get nice visuals from apple music or spotify or whatever these days?
Re: Winamp clone in Swift for macOS
#158Earlier quoted context omitted.
milkdrop and project m, those were the days. Why aren’t these really a thing anymore? Does anyone know any non-shit way to get nice visuals from apple music or spotify or whatever these days?
If you look at [1] you can see some derivations from Milkdrop/Project M. There were a lot of other, good visual plugins and software. VJ software, specifically, but also Libvisual just abstracts input and output, therefore allowing you to use all of these (supported) visualization plugins on any supported media player. It isn't much developed anymore these days, but this is the correct way forward. Looking at the act…
Re: Winamp clone in Swift for macOS
#159Earlier quoted context omitted.
These days executing random code is standard and if you don't do it you're wierd. Case 1: browsers automatically execute code from random sources. Case 2: People tell you to curl someurl.whatever | sh to install compilers (ie, the only way to use the rust rustc on non-rolling distros). And it goes on and on. It's not really an exception to standard practice to install applications. The only difference here is that it…
1. Browsers aggressively sandbox the code they run. 2. If you’re running curl | sh on random urls you don’t trust, you’re asking for trouble. Running random executables you find online is a good way to get spyware and ransomware installed. I’m not saying that’s the case for re:Amp, but it’s absolutely still valid to tell people not to run random programs they find online.
Ie. the Windows School of Software Distribution.