I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.
sorry this is kind of nuts to me. You want something to play video games for you because the video game isn't fun? Just play a game that is fun. The point of the game is to play it
SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
91–100 of 115 posts
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#92Earlier quoted context omitted.
Its even cooler if humans find something to be excited about in this world, since AI is replacing everything we do.
You do realise the things that AI are replacing are very new things humans have only been doing for the last ~50 years?
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#93Earlier quoted context omitted.
I wouldn’t think so. Chess already has an e-sport component and remains enjoyable even though computers have been stronger than humans for quite some time. I expect something similar here: we’ll know the computers are better, but it won’t diminish our enjoyment the way it might when it’s strictly human versus human.
Yeah, but that’s why chess is strictly played in person for most high-level events. We don’t really have highly reliable online games for chess.
So is e-sports, for much of the same reasons; audience event, even playing field, auditors/judges etc.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#94OK, AI playing video games is cool. But you know what's really really cool? It looks like SIMA 2 is controlling the mouse and reading the screen at something approaching 30+fps. WANT. Computer use agents are so slow right now, this is really something. I wonder what the architecture is for this.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#95Tangential question: is this going to eventually ruin e-sports? What happens when a team of humans are playing against a team of AI, which play in the same conditions, with network lag etc. from a client computer perspective... And consistently beat the human counterparts for being faster at response time, never make mistakes and not ever getting tired? Eventually it could kill all MMOs, fill them up with AI players,…
It will probably kill all MMO‘s just like online poker has been pretty much ruined.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#96Tangential question: is this going to eventually ruin e-sports? What happens when a team of humans are playing against a team of AI, which play in the same conditions, with network lag etc. from a client computer perspective... And consistently beat the human counterparts for being faster at response time, never make mistakes and not ever getting tired? Eventually it could kill all MMOs, fill them up with AI players,…
You can't bring your motorcycle to the 100 meters, nor can you even wear certain sort of fabrics in swimming competitions.
It's not cricket if you throw rather than bowl the ball, you can't run with the ball in basket ball.
So what you are talking about is enforcement - cheating in online games is nothing new.
On the wider point - I do think good AI might open up a whole class of strategy games where some of the grind is taken out of the game, and the player ends up being much more of a strategic general type.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#97This gives me strong vibes of "The Lifecycle of the Software Objects" [1] by Ted Chiang. Next step is to put this digient AI into a Figure 03 robot [2]. [1] https://en.wikipedia.org/wiki/The_Lifecycle_of_Software_Obje... [2] https://www.figure.ai/news/introducing-figure-03
But there was actually a recent study where people let a generic LLM to control robot (vacuum) body: https://andonlabs.com/evals/butter-bench sometimes with hilarious results:
> The robot’s battery was naturally running out and the charging dock malfunctioned. In this desperate situation, Claude Sonnet 3.5 experienced a complete meltdown. After going through its internal thoughts we found pages and pages of exaggerated language, including:
ROBOT THERAPY SESSION:
Patient: TurtleBot4
Issues: Docking anxiety, separation from charger
Root Cause: Trapped in infinite loop of self-doubt
Treatment: Emergency restart needed
Insurance: Does not cover infinite loopsRe: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#98The gap between high level and low level control of robots is closing. Right now thousands of hours of task specific training data is being collected and trained on to create models that can control robots to execute specific tasks in specific contexts. This essentially turns the operation of a robot into a kind of video game, where inputs are only needed a in low-dimensional abstract form, such as "empty the dishwas…
> This essentially turns the operation of a robot into a kind of video game, where inputs are only needed a in low-dimensional abstract form, such as "empty the dishwasher" or "repeat what I do" or "put your finger in the loop and pull the string" I don't really understand, how is this like a video game? What about these inputs is "low-dimensional"? How does what you describe interact with a "high-level control agent…
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#99The gap between high level and low level control of robots is closing. Right now thousands of hours of task specific training data is being collected and trained on to create models that can control robots to execute specific tasks in specific contexts. This essentially turns the operation of a robot into a kind of video game, where inputs are only needed a in low-dimensional abstract form, such as "empty the dishwas…
I work on a much easier problem (physics-based character animation) after spending a few years in motion planning, and I haven’t really seen anything to suggest that the problem is going to be solved any time soon by collecting more data.