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Steam Frame

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Re: Steam Frame

#671
post #143

Earlier quoted context omitted.

2k X 2k doesn't sound low res it is like full HD, but with twice vertical. My monitor is 1080p. Never tried VR set, so I don't know if that translates similarly.

Your 2K monitor occupies something like a 20-degree field of view from a normal sitting position/distance. The 2K resolution in a VR headset covers the entire field of view. So effectively your 1080p monitor has ~6x the pixel density of the VR headset.

Thank you for explaining, it makes sense now.

Re: Steam Frame

#672

Earlier quoted context omitted.

Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post. 6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more perfor…

What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that

Lots of companies tried to recreate the Steam Deck and quite frankly, they're just not as good as the original.

SteamOS is a super controller-friendly desktop that would be right at home in a living room. Like the Deck, the Steam Machine could become a target profile for developers.

Re: Steam Frame

#673

Earlier quoted context omitted.

The GPU is fine and the drivers Valve are using, if their past hardware is any indication, will be open source. Doesn't magically fix them, but it does allow for Valve to fix them.

If valve can convince Qualcomm to open source their GPU drivers I will eat a banana peel. They would need to write a new one from scratch (or reuse freedreno, but those are going to have performance issues).

Not the first time Valve funded the development of FOSS drivers. They've already done so with Intel's Vulkan stack on Linux, AMD (AMDGPU) and Nvidia (NVK).

SteamOS's core functionality leans heavily on Mesa and there's been a lot of commits for the Adreno 750 lately, mostly coming from Linaro.

Re: Steam Frame

#674

Earlier quoted context omitted.

I guess you abandoned PC gaming some time in the early 2000s?

I'm guessing you have a very positive experience with gaming PCs; I wish I could say the same. My Windows PC: - Randomly BSODs because of (I think) a buggy Focusrite audio interface driver (that I can't fix and Focusrite refuses to) - Regularly 'forgets' I have an RX 5600 XT GPU and defaults to the integrated graphics, forcing me to go into the 1995 'Device Manager' to reset it - Occasionally just... stops playing au…

Definitely an outlier. Windows has generally been very very solid since about Windows 7. Certainly since Windows 10.

Linux is still quite far behind in terms of desktop stability in my experience. But I guess if Valve fully controls the hardware they can avoid janky driver issues (it sounds like suspend will work reliably!), so this might actually make a good desktop Linux option.

Re: Steam Frame

#675

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

What pass-through apps are you using for all this? I tried pass-through pingpong but it didn't fit in my room so it clipped through the wall uncomfortably. There is AR golf?

Home Sports is a collection of five sports that includes amazing AR pickleball and badminton, and a pretty good AR mini-golf. So I would recommend starting with it. But it does need quite a bit of space—about 2 × 1.5 m. I had to rearrange my room to make it fit.

Re: Steam Frame

#676
post #669

Earlier quoted context omitted.

Yeah. I’d love to understand how they tackle saccades. To be fair they do mention they’re on 6ghz - not sure if they support 2.4 although I doubt the frequency of the data radio matters here.

I would guess that the “foveated” region that they stream is larger than the human fovea, large enough to contain the saccades movement (with some good-enough probability).

Saccades afaik can jump to an arbitrary part of the eye which adds to the latency of finding the iris; basically the the software ends up having to look through the entire image to reacquire the iris whereas normally it’s doing it incrementally relative to the previous position.

Are you really sure overrendering the fovea region would really work?

Re: Steam Frame

#677

Earlier quoted context omitted.

OLEDs have problems in VR with glare, persistence, refresh rate, power usage, heat, etc.. the LCDs in the Frame can hit 144 hertz - that's what you really want for VR gaming.

Can the miniature OLEDs not go to 144Hz yet? Or is it because of power/heat density?

Apparently there's something to do with phosphor afterglow in OLEDs, the persistence after a pixel was turned off? No one seem to talk about it in the public but it seems to be a known issue among VR device designers.

Re: Steam Frame

#678

Earlier quoted context omitted.

As an Index controler and Pico user: The back straps are pretty much essential for any serious use; the controller purportedly includes finger tracking (capacitive) but you can't really open your hand without dropping the controller unless you have the strap. If as I currently intend I end up purchasing this device, I will definitely endeavour to obtain the controller straps as well as the top strap for the headset a…

Genuine question, if you already own an Index, why would you also get this? Wireless functionality, or something else?

I only own Index controllers, not the headset. I have a mixed tracking Pico 4 setup and wireless functionality is definitely one of the pluses; the higher resolution panels also make a significant difference (the Frame and the Pico 4 seem to have the same resolution). This is basically an open Steam-backed Pico 4 that's superior to my hardware and definitely superior to the Index. Here's a comparison:

https://vr-compare.com/compare?h1=0jLuwg808-j&h2=w8xCM-oPA

The 1000hz tracking frequency is from the Lighthouse tracking system, which the Frame loses. For that and other reasons, I am not convinced the controllers are better than the Index controllers. Personally I think it's likely I will keep using the Index controllers, since I have the whole lighthouse setup and I own trackers as well.

Re: Steam Frame

#679
post #303

Earlier quoted context omitted.

Different spectrum. They're grabbing old radar ranges. Also talking about adding more spectrum to the existing ISM 6GHz band.

Here's the overview: https://arstechnica.com/tech-policy/2025/06/senate-gop-budge...

This is part of my job, dealing with spectrum and Washington.

I communicate with the FCC and NTIA fairly often at this point.

You need to pay attention to Arielle Roth, Assistant Secretary of Commerce for Communications and Information Administrator, National Telecommunications and Information Administration (NTIA).

https://policy.charter.com/2025-ntia-spectrum-policy-symposi...

From the article, about the November event:

"... administration’s investment in unlicensed access in 6 GHz ensures the benefits of the entire spectrum band are delivered directly to American families and businesses in the form of more innovation and faster and more reliable connectivity at home and on the go, which will continue to transform and deliver long-lasting impact for communities of all sizes across the country.

Charter applauds Administrator Roth's leadership, and her recognition of the critical role unlicensed spectrum plays today and in the future, both in the U.S. and across the globe."

---

Now here: https://www.ntia.gov/speech/testimony/2025/remarks-assistant...

"... To identify the remainder, NTIA plans to assess four targeted spectrum bands in the range set by Congress: 7125-7400 MHz; 1680-1695 MHz; 2700-2900 MHz; and 4400-4940 MHz."

"On the topic of on-the-ground realities, let’s also not forget what powers our networks today. While licensed spectrum is critical, the majority of mobile traffic is actually offloaded onto Wi-Fi. Born in America, led by America, Wi-Fi remains an area where we dominate, and we must continue to invest in this important technology. With Wi-Fi, the race has already been won. China knows it cannot compete and for that reason looks for ways to sabotage the very ingenuity that made Wi-Fi a global standard."

Roth is not going to take away 6GHz from current ISM allocation.

Re: Steam Frame

#680
post #491

Earlier quoted context omitted.

It seems the controller on steamdeck on windows detects as such when steam or whatever companion program is not running. Although in this state. You can only right click or left click by pressing against the pad itself. Although on Linux side. As far as i remembered, it's up to how kernel driver developer to map the device input into different class. It would be up to valve to decide what to do in this case.

> You can only right click or left click by pressing against the pad itself The original steam controller’s LT and RT work as mouse buttons in mouse mode, too. Source: have 3 steam controllers

There won't be 'mode' if neither steam or other 3rd software is running though. So it must default to one of control layout. Fortunately, controller on steamdeck does have enough button to fit both.
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