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SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
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Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#12Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#13* After exploring an learning about a virtual world, can anything at all be transferred to an agent operating in the real world? Or would an agent operating in the real world have to be trained exclusively or partially in the real world?
* These virtual worlds are obviously limited in a lot of important ways (for example, character locomotion in a game is absolutely nothing like how a multi-limbed robot moves). Does there eventually need to be more sophisticated virtual worlds that more closely mirror our real world?
* Google seems clearly interested in generalized agents and AGI, but I'm actually somewhat interested in AI agents in video games too. Many video games have companion NPCs that you can sort of give tasks to, but in almost all cases, the companion NPCs are nearly uncontrollable and very limited in what they can actually do.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#14Yet another blogpost that looks super impressive, until you get to the bottom and see the charts assessing held out task performance on ASKA and MineDojo and see that it's still a paltry 15% success rate. (Holy misleading chart batman!) Yes, it's a major improvement over SIMA 1, but we are still a long way from this being useful for most people.
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#15I get why they do it, they are a business. I just wish Google would get off their ivory tower and build in the open more like they used to (did they? maybe I'm misremembering...). They've acquired this bad habit of keeping all their scientific experiments closed by default and just publishing press releases. I wish it was open-source by default and closed just when there's a good reason. Don't get me wrong, I suppose…
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#16[flagged]
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#17This is obviously just a research project, but I do wonder about the next steps: * After exploring an learning about a virtual world, can anything at all be transferred to an agent operating in the real world? Or would an agent operating in the real world have to be trained exclusively or partially in the real world? * These virtual worlds are obviously limited in a lot of important ways (for example, character locom…
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#18Isn't most of this demo no man's sky? The voiceover doesn't make it clear that the world is not generated by SIMA.
Genie 3 is Google's world generating model: https://deepmind.google/blog/genie-3-a-new-frontier-for-worl...
Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds
#19Isn't most of this demo no man's sky? The voiceover doesn't make it clear that the world is not generated by SIMA.
as much as some AI annoys me. This would be great for making games more accessible.