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Steam Frame

store.steampowered.com

581–590 of 717 posts

Re: Steam Frame

#581

Not a single piece of footage with someone wearing glasses and the Steam Frame I guess we get screwed over again :-(

I find it mind boggling that so many VR headsets cannot be used with glasses.

Imagine an engineering team and developers working on the device. There must be a pretty large proportion of folks with glasses. Does the fact that they cannot use their own product not raise a flag in any way!?

Anyway, for this particular model, others indicate that there may be an (optional?) spacer.

“Optional” sounds kinda sucky. Someone buys the headset, has a friend over, and the friend can’t use it because support for glasses is optional? It’s not like glasses are a niche thing.

Re: Steam Frame

#582
post #187

> Steam Frame Controllers: Powered by AA batteries (rated 40 hours) Yes, I want to see standard batteries being used more. Too bad they didn't go with this on the Steam Controller.

Why? It is a bummer to keep them, buy them when suddently they stop working, etc. While chargeable needs just a usb-c socket.

I’ve seen mice with rechargeable AA batteries. Plugging in the mouse recharged the battery (the mouse is basically a battery charger). But you can also quickly swap them in and out if the cable is inconvenient. Best of both worlds.

Re: Steam Frame

#583

This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself. The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me. I do _hope_ the price is reasonable though, if it ends…

At 2.5x fewer pixels vs the Vision Pro it doesn’t make sense. That’s 12 million pixels per eye vs 4.5 million pixels. Feels like a much more inferior product. The games aren’t going to look great.

Financially, it makes sense. I don't need the absolute best of everything. The Steam Frame already has a very solid and comparable display. The Vision Pro is the one that's absolutely insane - and the only one on the market with those specs

Re: Steam Frame

#584

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

Most important one is so subjective. I don't care for AR a bit

Re: Steam Frame

#585

Earlier quoted context omitted.

Most people in what age group? I'm 53 and the Quest 3 is perfectly good as a monitor replacement.

Are you saying ppd requirements for comfortable usage vary with age?

They vary with quality of eyesight which usually correlates with age.

Re: Steam Frame

#586
post #393

Earlier quoted context omitted.

I'll share a childhood story as well. Somewhere between '93 and '95 my father took me abroad to Germany and we visited a gaming venue. It was packed with typical arcade machines, games where you sit in a cart holding a pistol and you shoot things on the screen while cart was moving all over the place simulating bumpy ride, etc. But the highlight was a full 3D experience shooter. You got yourself into a tiny ring, 3D…

[flagged]

My dad had an Apple Newton.

Re: Steam Frame

#588
post #480
post #266

Earlier quoted context omitted.

> The fact that this can run standalone Just make sure to wait for reviews on this front - it almost certainly can't run AAA games at the native resolution + fps. Likely it'll only be able to run lower req games on device.

Can it run the terminal and vscode comfortably is what I’m very interested about. Not having high hopes due to it being only 2160px, but… a man can dream

> Can it run the terminal and vscode comfortably is what I’m very interested about

This. The combination of this being from Valve, and the fact it's highly likely to be an open Linux machine you can strap to your face, I'm looking to finally bite the bullet on a headset and the one thing I need to know is, can I use it for productivity, I'm used to working on 27"+ 4k monitors, _how much_ clarity am I going to sacrifice with this.

Re: Steam Frame

#589

Earlier quoted context omitted.

It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1

I'm not sure that would work. From what I can tell, the adapters are basically dumb straight through cables, they aren't converting anything. And it's the actual GPU that's outputting a HDMI signal over the Displayport connector, which the adapter than rewires in to a HDMI shaped connector.

It will, I’m doing DP to HDMI 4:4:4 4K@120Hz (and expecting HDR in the near future) from an RX 7900XTX to an LG C3 on Linux.

I’m using the Club3D active adapter, which is the only one I found in reviews to reliably work. And it does, 0 problems whatsoever.

Re: Steam Frame

#590
Are there any real-world tests or reviews of foveated streaming in actual gameplay? I’m wondering how it holds up in fast shooters where you depend on tiny cues in your peripheral vision. Wouldn’t the lower-resolution periphery make it harder to notice subtle movement?
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