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Steam Frame

store.steampowered.com

481–490 of 717 posts

Re: Steam Frame

#481
i wonder if foveated streaming combined with foveated rendering could be used in the cloud gaming space?

if latency is low enough, then you could get a super high fidelity experience on a thin client VR display with low cost rendering server side.

Nvidia GeForce Now is already very impressive for streaming games at full field of view 4k.

thin client VR gives you longer battery life, lighter devices, lower entry cost. and with a cloud gaming service rendering the game, an even lower barrier to entry

Re: Steam Frame

#482
Steam does a lot of things right here, but also some things wrong, which is unfortunately a dealbreaker for me.

I read the specs and got excited, until I read about the resolution. 2160x2160 is what I have now with the Pico 4, and while it's ok for entertainment, and acceptable for browsing and reading, it's far too low for professional work.

Linux would have been great, but I can't justify spending money on a headset with exactly the same low resolution as my current one.

Also, I've become used to color passthrough, and going back to monochrome would feel like a big regression.

Re: Steam Frame

#483
post #137
post #118

Earlier quoted context omitted.

There are 1.5V AA li-ion batteries on the market. I bought a few to power children's toys and they have comparable capacity to alkaline batteries. At high currents they actually perform better. Cost is about 10x that of their non-rechargeable brethren, but obviously there's return on that investment.

I wasn't denying their existence. I was comparing the process of opening your device, taking out the batteries, finding their proprietary charger or hooking each individual battery up to a USB cable depending on the specific variety of battery, and them putting them back into your device is more annoying than just plugging the device into one of the half dozen USB-C chargers we all have scattered around our homes. I…

To me the greater annoyance would be to have to wait until the device charges, should it lose power mid-game.

Re: Steam Frame

#485

This looks fantastic. The only negative I see so far it is only monochrome passthrough. The full color passthrough on the Quest 3 is pretty killer, it sucks to go backwards on that.

I think the passthrough is more useful when there's a VR OS to take advantage of it (map your real room/hands/kb/screen onto VR, let you pin stuff, etc.) and I'm not sure Valve is even planning to do that, or anyone is on the Linux side of things (?)

Re: Steam Frame

#486
post #324

Earlier quoted context omitted.

Thanks for the article link. Nice quote from the article: > Unlike the Index controllers, Steam Frame Controllers don't have built-in hand grip straps. But Valve says it will sell them as an optional accessory for people who want them, a similar strategy to Meta. I was disappointed seeing no hand grip straps. I've never used a Valve Index but they seemed very useful. Very glad that they will still be available.

As an Index controler and Pico user: The back straps are pretty much essential for any serious use; the controller purportedly includes finger tracking (capacitive) but you can't really open your hand without dropping the controller unless you have the strap. If as I currently intend I end up purchasing this device, I will definitely endeavour to obtain the controller straps as well as the top strap for the headset a…

It also includes the spacer for wearing glasses.

Re: Steam Frame

#487

Earlier quoted context omitted.

I once lived in a place that had a bathroom with mirrors that faced each other. I think I convinced myself that not only is my attention to detail more concentrated at the center, but that my response time was also fastest there (can anyone confirm that?). So this gets me thinking. What would it feel like to correct for that effect? Could you use the same technique to essentially play the further parts early, so it a…

Peripheral vision is extremely good at spotting movement at low resolution and moving the eye to look at it. I don't know if it's faster, but it's a non-trivial part of the experience.

It's good enough to see flickering on crt monitors at 50-60hz for some people.

Re: Steam Frame

#488
post #480
post #266

Earlier quoted context omitted.

> The fact that this can run standalone Just make sure to wait for reviews on this front - it almost certainly can't run AAA games at the native resolution + fps. Likely it'll only be able to run lower req games on device.

Can it run the terminal and vscode comfortably is what I’m very interested about. Not having high hopes due to it being only 2160px, but… a man can dream

We just need a terminal with stereo rendered distance field font.

Re: Steam Frame

#489

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

What pass-through apps are you using for all this? I tried pass-through pingpong but it didn't fit in my room so it clipped through the wall uncomfortably. There is AR golf?

Re: Steam Frame

#490
I've actually just recently started using my Quest 3 again through virtual desktop. I found the sharpening feature to actually make text look good enough that I'm able to work in it for hours uninterrupted, mostly writing papers and coding.

I'm super excited for this launch and for all the crazy open source builds, mods, and fun that are going to come from an open VR system (or at least that's my hope).

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