Live data from Hacker News

Valve is about to win the console generation

xeiaso.net

121–130 of 556 posts

Re: Valve is about to win the console generation

#121

Earlier quoted context omitted.

Weird statement, because I can search for PS5 pro & see $750 price points, and entry level computers have been far far cheaper. Cheaper than Xbox series X at $650. Getting pretty solid laptops for a bit under $500 has been possible for many years now. But "entry level computer" has a very broad interpretation available. Could be higher for sure.

Do those computers play games competently? I doubt they play them as well as the PS5 or Series X. We aren't in the days where integrated graphics instantly meant sub 20 FPS on any game no matter how simple, but I still wouldn't throw any recent triple A game at even new-ish computers with integrated graphics and expect them to perform all that well. They'll play Rocket League, Stardew Valley and Minecraft just fine,…

The Steam Machine uses a dedicated graphics chip, similar to a discrete AMD RX 7060M. Laptop chip sure, but a stone's throw from integrated graphics. These Machines will be able to keep up.

Re: Valve is about to win the console generation

#122

Earlier quoted context omitted.

Weird statement, because I can search for PS5 pro & see $750 price points, and entry level computers have been far far cheaper. Cheaper than Xbox series X at $650. Getting pretty solid laptops for a bit under $500 has been possible for many years now. But "entry level computer" has a very broad interpretation available. Could be higher for sure.

Do those computers play games competently? I doubt they play them as well as the PS5 or Series X. We aren't in the days where integrated graphics instantly meant sub 20 FPS on any game no matter how simple, but I still wouldn't throw any recent triple A game at even new-ish computers with integrated graphics and expect them to perform all that well. They'll play Rocket League, Stardew Valley and Minecraft just fine,…

Yes. There's a peer thread below this one with more examples, but in general the biggest (and most relevant) cost you're looking at with a new computer is the video card. And a PS5 level video card is the RX 6700 XT which is like $200-$300. If you're willing to purchase second hand you can go substantially lower.

I suspect most of us are of a vaguely similar age, and when "we" were growing up, PC gaming was ridiculously expensive. A new gaming PC was thousands of dollars and then obsolete within a couple of years, leaving you constantly checking new release 'minimum system requirements.' It was quite painful and a big reason I (and I suspect others) migrated to console gaming. But now a days? I have a relatively old PC and never even bother looking at spec requirements - it'll run it, just fine.

Re: Valve is about to win the console generation

#123

Valve certainly won't win it, but they're bringing the heat where it wasn't before. SteamOS is the important part here - if it is proven to be a good console experience (which the deck has basically proven already) then licensing of the OS to other manufacturers will put a lot of pressure on integrated h/w s/w manufacturers. Unlike the handheld format, the tvbox console is fairly easy to manufacture and is tolerant o…

Steam on Linux works really well now. I sort of built my own steam machine a few months back with a framework desktop that now sits in my TV rack. Gaming on it is a really good experience. Had to buy a PS5 controller though because I could not get the XBOX controller to work over bluetooth which was a bit of a bummer. For me the new controller is most interesting as most games have XBOX controller support (with xbox button captions) and the steam controller adopts the button naming.

Re: Valve is about to win the console generation

#124

I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. Most consoles are sold at a loss, and the benefits are made when selling console-exclusive games. If you sell something at a loss, but users aren't forced to buy your games, then you're not gonna make any money. Hence, the Steam Machine (AK…

Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license. I don't think the Steam Machine will be priced lower than a…

> Laptops have lots of components that the Steam Machine doesn't have. The screen, keyboard, touchpad, cameras, microphones, speakers, battery, et cetera are all fairly small costs, but they add up. Plus using a Linux-based OS instead of Windows automatically knocks around $50 off the price because the price doesn't include the cost of an OEM Windows license.

Yet's all the mini PCs I've come across are more expensive than their laptop equivalent

Because it's also about the demand, and how much you can mass produce them to reduce the cost

Re: Valve is about to win the console generation

#125
post #83

Earlier quoted context omitted.

Fortnite came out in '17, at some point it's no longer going to be relevant.

Counter Strike came out in '99 and it's more relevant than ever. Some games just keep going and going.

I hate to break it to you, but CS is not relevant. How much money do you think it makes, compared to recent top sellers or live service/mobile games?

Re: Valve is about to win the console generation

#126

I hardly understand the headline. Steam machine is just a computer, and since it can be used for other stuff than playing games, then it can't have the cheap pricing of a console. Most consoles are sold at a loss, and the benefits are made when selling console-exclusive games. If you sell something at a loss, but users aren't forced to buy your games, then you're not gonna make any money. Hence, the Steam Machine (AK…

> Most consoles are sold at a loss You're thinking of 'back in the day.' The original XBox's video card was worth more than they sold the entire system for, and the PS3 was a complete beast of computation (even if not entirely inappropriate for games...)! But in modern times (PS4 gen onward) consoles have become relatively vanilla midrange computers designed with the intent of turning profit on the hardware as quickl…

PS2 and PS3 were price-competitive with stand-alone DVD and Blu-Ray players (respectively) at launch.

However, Switch is another console that sold for more than component and manufacturing cost at launch.

But most of the cost that needs to be amortized is R&D.

Re: Valve is about to win the console generation

#127
post #83

Earlier quoted context omitted.

Counter Strike came out in '99 and it's more relevant than ever. Some games just keep going and going.

I hate to break it to you, but CS is not relevant. How much money do you think it makes, compared to recent top sellers or live service/mobile games?

About $1B/year.

CS:GO is the highest grossing game on Steam, according to some sources, all agree its top 5.

Why is that irrelevant?

Re: Valve is about to win the console generation

#128

Earlier quoted context omitted.

I am, indeed, assuming that their immutable image can generate attestations chained appropriately. If not, it’s a catastrophic business error on their part to put in all that work, and I don’t consider that degree of failure likely . Definitely curious to see if they can enable the chain on existing Steamdecks or not.

Immutable images provide many benefits that are unrelated to DRM. The main one being that the entire fleet of Steam Decks/Machines are all in a known state. Updates are a matter of pushing a new OS image, you don't have to worry about migrating files, conflicting configurations, strange user changes. And if an update fails, the bootloader shows a screen where you can boot a previous OS image that worked. It's like do…

> They have been very forward in marketing it as an open and free system you can do anything on.

Attested sealed images and Open and Free systems have no conflict with each other. Mod it all you want; sure, it’ll generate a different attestation than the shipping sealed image, or if your customizations turn off attestations and/or secure boot, none at all. You do you! Source code releases will never include the private key used to sign them, just as with all open source today, so either the OS’s attestation will be signed by Valve or by you or by someone else. It takes me about sixty seconds to add my own signing key to my PC BIOS today and it would not surprise me to find Valve’s BIOS implements the same, as I’m pretty certain this is basic off-the-shelf functionality on Zen4/Zen5. But, regardless, Free/Open Source is wholly unconcerned by whose release signing key is used; otherwise it wouldn’t be Free/Open! The decision to care about whose release signature is live right now is the gaming server’s decision, not Steam Linux’s, and that decision is not restricted by any OSS-approved license that I’m aware of.

Secure boot attestations plus sealed images do enable “unmodified Valve Linux release” checks to be performed by multiplayer game servers, without needing the user to be locked out of making changes at all. This is already demonstrated in macOS today with e.g. Wallet’s Apple Pay support; you can disable and mod the OS as much as you wish, and certain server features whose attestation requirements require an Apple release signature on the booted OS will suspend themselves when the attestation doesn’t match. When you’re ready to use those servers, you secure boot to an OEM sealed environment and they resume working immediately. This is live, today, on every Apple Silicon (and T2 chipped Intel) device worldwide, and has been available for developers to use for years.

Attestations are, similarly, already available on all AMD devices with a TPM today, so long as the BIOS to OS chain implements Secure Boot — not requires, but implements, as there’s no reason to deny users unsigned OS booting once you’re checking attestation signatures server-side. As you note, it remains to be seen if the Steam Box will make use of it. If they do, it coexists just fine with full reputposability and modifiable, because you can do whatever you like with the device — and, correspondingly, each game may choose to require an unmodified environment to ensure a level playing field without kernel or OS modifications.

It would be a lost opportunity for them if they were not the first fully open OS with a fully secure multiplayer environment that prohibits both third-party cheating mods and third-party DRM rootkits. VAC becomes as simple as a sysctl, and patches are still welcome. Open source for the win, and one step further towards the Linux desktop finally overtaking residential Windows, and thr ability to play console-grade multiplayer without the proliferation of on-device software-only hacks? Yes, please.

(Note that manufacturers who use Secure Boot to lock out device modifications are not in-scope here; that choice has no effect on attestations. Secure Boot is “the OS booted had this checksum and signature” with HSM backing, so that the software can’t lie. It is extremely unlikely that Valve would demand that the OS booted be signed by Valve. That would be no different than Xbox/PS5/Switch, and they’d be leaving a massive competitive advantage over tvOS on the table: device repurposeability.)

Re: Valve is about to win the console generation

#129
post #48

Valve certainly won't win it, but they're bringing the heat where it wasn't before. SteamOS is the important part here - if it is proven to be a good console experience (which the deck has basically proven already) then licensing of the OS to other manufacturers will put a lot of pressure on integrated h/w s/w manufacturers. Unlike the handheld format, the tvbox console is fairly easy to manufacture and is tolerant o…

Yeah I mean... can I play Fortnite, BF6 or the upcoming GTA on steamOS?

No, and I understand if that's a deal-breaker for you, but for me I refuse avoid kernel level anticheat wherever possible, so I'm none too fussed about it. If a game wants to run malware, it can do it on a console where it's nice and segmented off from my general-purpose computing.

Re: Valve is about to win the console generation

#130

Earlier quoted context omitted.

I hate to break it to you, but CS is not relevant. How much money do you think it makes, compared to recent top sellers or live service/mobile games?

About $1B/year. CS:GO is the highest grossing game on Steam, according to some sources, all agree its top 5. Why is that irrelevant?

Also consistently the most played game on Steam by a fair margin. That doesn't necessarily make it the most played PC game since some big titles like League and Fortnite aren't on Steam, but it's at least close.
Post reply on HN