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Valve is about to win the console generation

xeiaso.net

21–30 of 556 posts

Re: Valve is about to win the console generation

#21
I think the hardest battle is going to be with anti cheat. The anti cheat that developers want basically requires dystopian levels of restrictions which are against everything valve has done on SteamOS so far.

Personally I'd love if we all just went back to playing on personal servers with your real life friends or people you otherwise trust. But I don't think this is would go over well with the average online gamer.

Re: Valve is about to win the console generation

#22
As the article says, "The only way that they could mess this up is with the pricing. ... I'd expect the pricing to be super aggressive." The price to beat is the $400-$500 price point of PS5 and XBox. I'm guessing Valve is going to have a very hard time matching that. We'll know soon enough.

Re: Valve is about to win the console generation

#23
post #15

Steam Controller 1 wasn't good IMO and is now accumulating dust.

I asked a coworker today about those and he said it's the only controller he cares to use at all, especially for FPS.

I don't know. I couldn't really get used to it, it has a weird feeling to it.

Re: Valve is about to win the console generation

#24

Steam Controller 1 wasn't good IMO and is now accumulating dust.

Its an odd one; the v1 controller feels cheap and definitely isn't as high fidelity as a modern PS5 controller. It struggled to match the quality of contemporary controllers at the same price point. But the touchpads worked. They shouldn't work, they should be abysmal, but with a little practice they're fantastic.

Re: Valve is about to win the console generation

#25

As the article says, "The only way that they could mess this up is with the pricing. ... I'd expect the pricing to be super aggressive." The price to beat is the $400-$500 price point of PS5 and XBox. I'm guessing Valve is going to have a very hard time matching that. We'll know soon enough.

Is that the price point of those anymore? I see 550 ish for the base ps5 with a disc drive and closer to 750 for the pro.

I don't expect them to match either in volume but it seems like microsoft is already backing out of the dedicated console hardware space tho

Re: Valve is about to win the console generation

#26
post #16

Earlier quoted context omitted.

I love great graphics but , Nintendo carved a nice big niche out for themselves by recognizing the constant drive for best graphics is a bit of rat race.

Nintendo has a tiny library. Steam does not.

Nintendo has Mario, Zelda, Kirby, Donkey Kong, Starfox, Pokémon, and a few other less super famous and internationally known IP franchises. The core games and their spinoffs make more games than most children can reasonably expected to play through childhood and early adolescence. That the machine then collects dust doesn’t hurt Nintendo because they already sold it.

Yes Steam has huge library (my ‘want to play’ list is over 100 titles at this point) full of games of all genres, qualities, and niches. But Nintendo has more than enough to do what they have done for years, i.e. sit tight on their beloved IP and dole it out at varying levels of quality on strictly low end hardware and watch their earning go up.

Re: Valve is about to win the console generation

#27

By making it immutable out of the box, VAC enforcement because vastly easier and third-party multiplayer anti-cheating kernel rootkits are replaced by “attest that you are unmodified”, which Steam Linux and macOS/tvOS/iOS/iPadOS can do — but not Windows 10/11, because sealed boot functionality is behind Microsoft’s enterprise annual subscription fee paywall. This positions Steam Linux as the monopoly provider of cons…

Immutability doesn't provide this on it's own. You can load any custom immutable image you want. What game devs want is full boot chain attestation where every part of the OS is measured and verified untampered with, and then to load their own spyware at the highest level.

The only way immutability helps here is you could have two OS images, the users own customisable one, and a clean one. Then when you try to load an anti cheat game, the console could in theory reboot in to the clean one, and pass all the verification checks to load the game.

Re: Valve is about to win the console generation

#28
post #9

Earlier quoted context omitted.

Nintendo is in its own category in which the other competitor is also Valve. For now Nintendo is winning there.

They have enough first party games which only release on their hardware that people are willing to buy a Switch for nintendo games, and another gaming device for everything else.

Sad part is that I would be willing to pay a substantial mark up to be able to play some of those first party titles on my PC, but since my kids have a Switch I just settle for using it. So even if I don’t think I’d buy a console just for their games, I’m gonna end up buying it anyway and Nintendo still wins.

Re: Valve is about to win the console generation

#29

As the article says, "The only way that they could mess this up is with the pricing. ... I'd expect the pricing to be super aggressive." The price to beat is the $400-$500 price point of PS5 and XBox. I'm guessing Valve is going to have a very hard time matching that. We'll know soon enough.

They don't even necessarily have to beat the PS5/Xbox. I already own the former but sometimes lament not being able to play the many, many PC exclusives out there (or at least nothing released in the past 10+ years since my daily driver laptop has poor specs). Just recently I was wondering whether one of those all-in-one Lenovo desktop boxes would have decent enough specs to play current-gen PC games at halfway decent settings, and my guess is that they don't, but I don't want to go through the hassle of building a PC and definitely don't want a tower with a huge footprint.

Turns out the Steam Machine is exactly what I'm looking for.

Re: Valve is about to win the console generation

#30

Steam Controller 1 wasn't good IMO and is now accumulating dust.

The main problem was the missing second stick. It was well built, but for game where a controller is nice touch pads sort of suck compared to a stick and for games where a mouse is nice touch pads sort of suck compared to a mouse. So the only real advantage a touch pad brings is in an environment where you can't bring a mouse. I really liked the extra back buttons. with two sticks that is where all the face buttons should be, on the back.

Somewhat related, but I enjoy the topic. Is how freakishly good the mouse is for FPS type games. If you asked anyone to design a purpose built controller for a first person game they would not come up with a mouse. But somehow despite all odds that thing designed for moving a cursor around the screen is the best controller yet for looking around. Probably something about the huge throw distance compared to any other controller.

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