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Fog of World

fogofworld.com

11–20 of 160 posts

Re: Fog of World

#11
very cool, though that Explored Area status bar is probably going to be stuck at 0.001% (or less) for a while... I wonder what surface you "discover" when you're standing in place - I'm guessing around 300 m^2?

Re: Fog of World

#13

What is this thing? Achievement badges for going places? I don't know the "Fog of War" strategy game reference which would likely contextualize it.

When playing a rts game, the map is revealed once you discover it. Fog of war refers to not being able to view the game map.

Re: Fog of World

#14
post #7

This is truly one of those simple great ideas that we all should have come up with.

In fact, I did came up with this idea one year ago.

My idea was to cover the whole world with fog of war, and to make people team up to discover the world. There would be challenges, where you would pay like 0.50$ to participate, and then big reward for the first team achieving the challenge.

My idea was a free app with paying challenges. Uncovering 25% of the world ? $1 challenge, 20k$ reward. It's a really easy win. People tend to like these kind of idea, they would contact their friend abroad to team up with them, then pay to join the challenge, etc.

I finally decided, after 3months of thoughts, not to realize this project. It's currently impossible to rely confidently on geolocalisation data from any mobile device. People could cheat from iPhone dev. simulator, etc.

Well, kudos to people who did it ! Different from my idea, but anyway. Now that it's been done, I can finally explain the idea I had ! :)

Re: Fog of World

#15

What is this thing? Achievement badges for going places? I don't know the "Fog of War" strategy game reference which would likely contextualize it.

In strategy games, there is a fog over areas where you have no vision (ie places you dont have any units that can see exactly what is happening at that moment). This introduces uncertainty and allows for more strategy based on positioning and vision.

This is based on a real military concept: http://en.wikipedia.org/wiki/Fog_of_war

Re: Fog of World

#16
Cool idea, but I think my life will be way longer than the lifetime of this app.

I think I could do something similar in an open format that will still be accessible in 50 years: an image of the world map, with an alpha channel that has pixels where I've been made opaque.

Re: Fog of World

#17

What is this thing? Achievement badges for going places? I don't know the "Fog of War" strategy game reference which would likely contextualize it.

In (particularly real-time) strategy games the map is often hidden or grayed out at the beginning of a match beneath a "fog of war". As you move your units around the map the area in their vision is revealed. This is particularly important as there may be enemies/objectives in sections of the map which are unexplored.

Re: Fog of World

#18
In case the dev is reading these: typo in bullet 6 at bottom

>It is recommended to use a separate GPS device to record your tracks. This would save beattery life of your iOS device and avoid GPS signal loss when Internet connection is unavailable.

Otherwise, looks batteful.

Re: Fog of World

#20
This looks really nice. I recently switched to Android (which, in my mind, with version 4.1 finally is able to compete with iOS in smoothness/stability while vastly surpassing it in features and usability), so I'm hopeful for an Android version.

An Android version would also bring added benefits of smarter/less battery intensive background operation which could make this run all the time. Constant GPS-monitoring like Latitude or this seems to run way better on Android for some reason.

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