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Steam Frame

store.steampowered.com

381–390 of 717 posts

Re: Steam Frame

#381

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

I've heard that Elite Dangerous is nice in VR.

Re: Steam Frame

#382
post #78

kudos to them for using AA batteries for the controller. will help the hardware last longer. cz non-removable lithium batteries suck.

Maybe, but I've seen more controllers destroyed by AA batteries that leaked and corroded the contacts than internal batteries that failed.

Let me guess: were they alkaline batteries, left in the device while not in use for several weeks or months?

Re: Steam Frame

#383
post #214

Earlier quoted context omitted.

The problem is that 2k square is spread across the whole FOV of the headset so when it's replicating a monitor unless it's ridiculously close to your face a lot of those pixels are 'wasted' in comparison to a monitor with similar stats.

Totally true, but unlike a real monitor you can drag a virtual monitor close to your face without changing the focal distance, meaning it's no harder on your eyes. (Although it is harder on your neck.)

To get the same pixel per degree as my work laptop I'd have to put it's virtual replacement screen 11 (virtual) inches from my face and that's probably the lowest PPD screen in my normal life unless I get a bad desk at work that day. Just pasting them inches from your nose is not a great solution, you can already do that with a good set of monitor arms and there's a reason almost no one does it.

Re: Steam Frame

#384
post #95

Earlier quoted context omitted.

x86 to arm compatibility layer they are using to run windows games on the machine/frame

Steam Machine is x86_64

The VR headset isn't and it's cable of both running games standalone and displaying games through the dongle from whatever PC you run.

Re: Steam Frame

#385

Earlier quoted context omitted.

A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.

I mean I just don't see the difference between this and getting any PC and slapping SteamOS on it.

probably the "slapping steamOS" part of that

Re: Steam Frame

#386

The dedicated communication dongle between the PC and the headset sounds like a real game changer. Right now getting fast enough and reliable wireless connection means either tweaking to death one's setup or spending car money on the entire setup. In particular normal people usually don't realize how crappy their wi-fi and assume it's all the same, which would end in blaming the poor perf on the headset.

Reminds me of Apple's AWDL, a similar workaround for crappy networks when the devices need a high speed low latency network. I do wonder if the headset here will do similar channel hoping tricks to join both the dongle's network and the normal wifi network.

Re: Steam Frame

#387

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

I once lived in a place that had a bathroom with mirrors that faced each other. I think I convinced myself that not only is my attention to detail more concentrated at the center, but that my response time was also fastest there (can anyone confirm that?).

So this gets me thinking. What would it feel like to correct for that effect? Could you use the same technique to essentially play the further parts early, so it all comes in at once?

Kinda a hair brained idea, I know, but we have the technology, and I'm curious.

Re: Steam Frame

#388

Earlier quoted context omitted.

A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.

I guess you abandoned PC gaming some time in the early 2000s?

I'm quite confused too, that doesn't align with my experience in the last couple years as well. There's notably been a few very good and long lived video cards and also as time goes on there's an ever deepening library of older games that can be played with very affordable cards.

I'm wondering when and with what hardware they had that bad experience.

Re: Steam Frame

#389

Earlier quoted context omitted.

A good while back I abandoned PC gaming because I was sick of driver issues, compatibility, and always having to update hardware to play the next game. Instead, I embraced consoles and haven't considered PC gaming since then. This, however, has me reconsidering that. I want it to "just work". When I want to play games, I don't want to deal with all of that other crap. I'm old, ain't nobody got time for that.

I mean I just don't see the difference between this and getting any PC and slapping SteamOS on it.

There's not currently a way to officially put SteamOS on Steam* hardware. Plenty of people have done it but there's the usual compatibility issues where the image is built for the very specific hardware Valve installs it on so there's often wake from sleep and fan control issues. All solvable but it's not the level of turn key of even a mainline linux distro.

Re: Steam Frame

#390

Earlier quoted context omitted.

Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post. 6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more perfor…

What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that

i've spent plenty of time building custom PCs, but life changes and that's really not something i have any interest in doing any more.

there's plenty of people who just want to play games without researching what CPU and video card to buy.

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