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Steam Frame

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351–360 of 717 posts

Re: Steam Frame

#351

Earlier quoted context omitted.

110 deg fov is a bit on the low side but I guess it'll have to do. I hate how 90% of VR headsets are designed to feel like you have binoculars strapped to your face, absolutely zero peripheral vision.

One of the reasons I put off getting corrective lenses for a long time and kept trying to use contacts despite how horrible they make my eyeballs feel, is that I have an extremely wide peripheral vision. I can see my fingers wiggle behind the plane defined by my shoulders, I will react to motion out there. Having my FoV dumbed down to 90º sounds like hell, especially in a game where we are looking for opponents. Play…

> I can see my fingers wiggle behind the plane defined by my shoulders

I am a bit confused: you can see your shoulders while you are looking forward?

Re: Steam Frame

#352

Earlier quoted context omitted.

Devices with internal batteries basically have embedded expiration dates. Standard AAA or AA can be rechargeable so you don’t need to keep buying more. I’d suggest buying like a 100 pack or something, they’re not expensive.

The ideal would be rechargeable AA battery support with a built-in USB-C that would natively support charging said AA battery.

AA batteries have lots of different chemistries and they require different chargers or can't be charged at all.

Re: Steam Frame

#353

Earlier quoted context omitted.

Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post. 6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more perfor…

What is the draw of the Steam machine though? They say the price is comparable to similarly specced PC. So why not just buy/build any mini PC? There's plenty of options for that

I love SFF PCs, but you can’t get the same density as a manufacturer doing a fully bespoke design. Just look at those innards: no space is wasted.

Re: Steam Frame

#354

I will buy. When is it out?

If it's anything like the Deck, they will eventually announce a more tangible release date (right now it's early 2026) and then announce a date for preorders to open. For the Deck unless you got into the preorder queue within ~1 minute you had to wait several months for it to be delivered to you.

Re: Steam Frame

#355

Such a miss not having good full-color AR included. I’m a VR enthusiast with a Meta Quest 3, and it’s a shame that this headset is better than the Quest in every way except the most important one. In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, an…

> You can’t meaningfully move around or swing your arms fast in any realistic home environment when you’re in full VR. You’re constantly at risk of punching something or breaking something, or both.

You clear the area within the boundaries, leave a little buffer space to the walls, and respect the boundary warnings in game. No problems. You do need a few square meters without any furniture to do this.

Boxing and ping pong feel just as great in VR as they do in AR. It's more a matter of the level of immersion: AR works well for table tennis, but fantasy games are severely limited in what they can do. The most impressive experiences are always in VR - "flying in space" doesn't work while looking at your living room walls.

Re: Steam Frame

#357

Earlier quoted context omitted.

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.

The battery isn't an issue if you're stationary, you can plug it in. The resolution is a major problem. Old-school monitors used old-school OSes that did rendering suitable for the displays of the time. For example, anti-aliased text was not typically used for a long time. This meant that text on screen was blocky, but sharp . Very readable. You can't do this on a VR headset, because the pixels on your virtual screen…

> There's also the issue that these things have to compete with what's available now. [...] But it'll never be a full-time replacement, because the modern 4k displays I have are substantially clearer.

What's available now might vary from person to person. I'm using a normal-sized 1080p monitor, and this desk doesn't have space for a second monitor. That's what a VR headset would have to compete against for me; just having several virtual monitors might be enough of an advantage, even if their resolution is slightly lower.

(Also, I have used old-school VGA CRT monitors; as could be easily seen when switching to a LCD monitor with digital DVI input, text on a VGA CRT was not exactly sharp.)

Re: Steam Frame

#358
Will SteamFrame ARM support paired with Alyssa Rosenzweig's work - large amount of Steam games are very close to be able to run on mac hardware, right?

Re: Steam Frame

#359

Earlier quoted context omitted.

They'll need that either way if they want to get back onto macOS, even if it's separate binaries and not a translation layer. At this point I think Steam basically doesn't work on Mac? Since the x64 Macs are legacy and the new ones are aarch64

I doubt fex-emu works on macos. But isnt that what Rosetta2 is for on mac anyway?

Rosetta2 will be discontinued.

Re: Steam Frame

#360

Nice to finally have a hackable headset on the market. I’ve been using the dji goggles for fpv flying because of vendor lock in. I wonder I could use these with OpenIPC to fly fpv with a fully open video stack.

I'm looking forward to seeing what hacks get done to the devices and what software is dreamed up.
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