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Steam Frame

store.steampowered.com

141–150 of 717 posts

Re: Steam Frame

#141

Earlier quoted context omitted.

Personally I much prefer OLED, especially for VR, and haven’t had any burn in issues with OLED in any form for years.

Even modern OLED experience burn-in (despite them announcing every year that "this time we solved the burn-in issue!"): https://www.youtube.com/watch?v=whuHuM9h88M VR is particularly bad for this because, on OLED, higher brightness = greater burn-in and VR headsets generally significantly over-drive their tiny displays. Naturally the solution to all of this is MicroLED which will have the benefits of OLED without the…

> Even modern OLED experience burn-in (despite them announcing every year that "this time we solved the burn-in issue!"):

Yes, but it's not degrading as fast as OLED haters makes you think. I spent days playing the same games (so HUD is in the static place) on multiple OLED screens I owned for years. No noticeable burn-in and still looks better than my only IPS screen.

Re: Steam Frame

#142
post #63

Will the eye tracking data be directly available to developers? Also, can I hack the OS? Specifically interested in direct VR rendering (other headsets don't allow to bypass compositor).

Pretty sure the OS is just the same old Steam-flavored Linux distro "SteamOS" with ARM support and some new graphics pipeline stuff for the VR portion, though we don't know until it's actually out.

Though Valve has put a focus on developer ease and very low software lockdown in the recent years with their hardware, so I'd say the chances on direct rendering are quite good!

Re: Steam Frame

#143

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.

2k X 2k doesn't sound low res it is like full HD, but with twice vertical. My monitor is 1080p.

Never tried VR set, so I don't know if that translates similarly.

Re: Steam Frame

#144
post #94

>2160 x 2160 LCD (per eye) Here's hoping it will be like the Deck and we get Frame OLED in a year or so.

Last time I read up on OLED in VR, it was said that pancake lenses dissipate too much light. Might be dated of course, and iirc there is now at least one OLED+pancake HMD on the market.

Several. Vision Pro, Galaxy XR, and Meganex 8K, and more coming like Crystal Super / Dream Air.

Re: Steam Frame

#145

Kind of weird using AA batteries, I'd imagine something else would be better suited for this?

User replaceable batteries are... fine? Expected; preferred even? 40 hours on a single charge is more than adequate, imo, and if the controllers were too light that might actually bother some players.

Re: Steam Frame

#146

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.

VR does need a lot of resolution when trying to display text.

Can get away with less for games where text is minimized (or very large)

Re: Steam Frame

#147
post #114

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win that applies to all content automatically. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers. > Just like any SteamOS device, install your own apps, open a bro…

Why hasn't Meta tried this given the huge amount of R&D they've put into VR and they had literally John Carmack on the team in the past?

What do you mean? What part have they not tried?

Re: Steam Frame

#148

Deckard at last! https://isvalvedeckardout.com/

What a weird site. Am i getting it right that this "Deckard" was the code name for the Frame, it's out now, but the makers of the site went through all that trouble make a dotcom and a pedantic design but can't be bothered update it now that it is, indeed, out?

The timeline on the site you're critiquing says the project was confirmed in 2021. So they've been waiting a while.

And it's not out, it was "revealed" today with "early 2026" estimate for availability. No price yet.

https://store.steampowered.com/sale/hardware

Re: Steam Frame

#149

So it connects to your PC via Wifi? I could use this anywhere in my house as far away from my computer as I want?

It's both standalone and streaming. It comes with a 6GHz Wifi dongle; 6GHz has low penetration so using it in different rooms is iffy. But if you have a good 6GHz mesh setup it might work?

> But if you have a good 6GHz mesh setup it might work?

That's my experience streaming games to steam deck. I have central 2.4/5/6Ghz AP and 6Ghz-only APs in other rooms. Any sort of wireless streaming at my place is snappy.

Re: Steam Frame

#150
post #143

Earlier quoted context omitted.

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. The real limiting factor is more likely to be having a large headset on your face for an extended period of time, combined with a battery that isn't meant for all-day use. The resolution is fine. We went decades with low resolution monitors. Just zoom in or bring it closer.

2k X 2k doesn't sound low res it is like full HD, but with twice vertical. My monitor is 1080p. Never tried VR set, so I don't know if that translates similarly.

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