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Steam Frame

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Re: Steam Frame

#43
post #10

This being a whole system that will allow you to put whatever software you want onto it makes me think that it might actually succeed at being what the Vision Pro wanted to be.

This isn’t likely to be a compelling spatial computer.

The pass-through video is monochrome and the screens have about 40% of the pixels compared to the Vision Pro.

The Samsung Galaxy XR is much closer to being a Vision Pro competitor.

The Steam Frame is very focused on playing games locally and streamed from a PC.

Re: Steam Frame

#44

Excited to see that it uses LCDs instead of OLED! One of the things holding me back from head-mounted displays is the short lifespan / burn-in issues of OLED. Also loving the replaceable batteries on the controller.

Personally I much prefer OLED, especially for VR, and haven’t had any burn in issues with OLED in any form for years.

Even modern OLED experience burn-in (despite them announcing every year that "this time we solved the burn-in issue!"): https://www.youtube.com/watch?v=whuHuM9h88M

VR is particularly bad for this because, on OLED, higher brightness = greater burn-in and VR headsets generally significantly over-drive their tiny displays.

Naturally the solution to all of this is MicroLED which will have the benefits of OLED without the downsides. But until then, the only device I'm using OLED for is my phone (and only because I no longer have a choice).

Re: Steam Frame

#47

I'm disappointed it seems to have dropped lighthouse tracking with the previous Valve Index. Especially because with the Valve Knuckles controllers are my favorite with how they strap to your hand.

Not to mention the insane precision (I believe it’s something like 1 or 2 mm).

Re: Steam Frame

#48

Earlier quoted context omitted.

There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng Linus says he cannot tell it is actually foveated streaming.

I believe in Linus very little. I'll keep my eyes peeled to see what others say. It's certainly possible though, Valve has the chops to pull it off.

Norm from Tested said the same in his video.

https://youtu.be/b7q2CS8HDHU

Re: Steam Frame

#49
post #2

Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller. https://store.steampowered.com/sale/steammachine https://store.steampowered.com/sale/steamcontroller No prices listed for any of them yet, as far as I can tell.

A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc. Mac Mini m4: 127 x 127 x 50 mm = 0.8 L Steam Machine: 156 x 162 x 152 = 3.8 L That's 4.76 times more volume.

It's only a little bigger than Mac Studio.

9.5 x 19.7 x 19.7 cm = 3,687 cm³

and half the size of my SFFPC @ 8.3L

Re: Steam Frame

#50

The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time , that would be incredible. I can't even imagine the technical work behind the scenes to make it all work. I'd really like to know what the experience is like of using it, both for games and something like video.

There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng Linus says he cannot tell it is actually foveated streaming.

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