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Steam Machine

store.steampowered.com

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Re: Steam Machine

#71

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost

Hoping it's there just not mentioned.

Re: Steam Machine

#72

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

This is a issue of critical mass. With the continued growth of steamos, steamdeck, and linux as a game platform, eventually it will pull over support.

Re: Steam Machine

#73

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls) [1] https://store.steampowered.com/sale/steamcontroller

SInput recently released and got supported by SDL, which plenty of games, but also Steam Input uses. So you can already use SInput in Steam Input. Better than XInput for sure.

https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...

I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.

Re: Steam Machine

#74
post #28

> "SteamOS 3 (Arch-based)" Holy shit, it's the Year of The Linux Desktop, for real this time. It's happening. It's actually happening . A standard Arch Linux/KDE[0] PC for every home, in a polished, vendor-supported package. Like Apple, it's a single standard hardware/OS pair, so, FOSS' fatal hardware-support hell might well be made obsolete. The vendor is a household name corporation. There's an incredibly fortuitou…

If hype is to be believed, Omarchy is also pushing a lot of devs to Linux.

Any devs that find the visuals, keyboard driven workflow, or cult of DHH appealing enough to try Omarchy are likely already Linux users.

Linux has been a great platform for devs for a long time. This is exactly why WSL exists, and why MacOS has a native Linux container[1] tool.. because Linux was eating their lunch in this user segment.

[1]: https://github.com/apple/container

Re: Steam Machine

#75
It is truly amazing how far Proton/Steam OS has come along. I recently installed it on some old AMD hardware I had lying around, hooked it up to my TV and everything just works - zero problems. I look forward to checking out this Steam Machine!

Re: Steam Machine

#77

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

Worth noting: Valve’s own first party tournaments for their own game require kernel level anti-cheat (from a third party vendor). Valve themselves have given up on allowing players in their own title play competitively in a Valve sponsored event with a kernel level anti-cheat. I can’t imagine they’d ever be this brash.

There is no adapting without a proper solution for securing game integrity.

Re: Steam Machine

#78

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

Is there an feasible alternative to "kernel anti-cheat" available on Linux?

Re: Steam Machine

#79
post #6

>RAM 16GB DDR5 + 8GB GDDR6 VRAM Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

it meets or exceeds the ps5 and xbox series x, so it might not be top tier, but it'll be fine. I have a plenty good time on my series x, cant think of any stutters.

Both consoles allow more than 8GB to be used for the integrated GPU.

Re: Steam Machine

#80

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in…

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

The games would just leave Steam. The big publishers want their own platforms and launchers anyway.
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