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Problems with C++ exceptions

marler8997.github.io

31–40 of 112 posts

Re: Problems with C++ exceptions

#31
post #9
post #3

Earlier quoted context omitted.

Swift user here: I have to say one of the best features of Swift is the exception handling. Which is to say, exceptions in Swift are not C++/Java/Obj-C style exceptions, but instead are a way to return an error result from a function. And Swift enforces that the error is handled. That is, a `throw` statement in Swift simply returns an `Error` value to the caller via a special return path instead of the normal result.…

I saw that in Swift, a method can declare it throws an exception, but it doesn't (can't) declare the exception _type_. I'm not a regular user of Swift (I usually use Java - I'm not sure what other languages you are familiar with), but just thinking about it: isn't it strange that you don't know the exception type? Isn't this kind of like an untyped language, where you have to read the documentation on what a method c…

[deleted]

Re: Problems with C++ exceptions

#32
post #6

Author completely misunderstands how to use exceptions and is just bashing them. A lot of what he says is inaccurate if not outwardly incorrect. Also Bjarne's control of C++ is quite limited, and he is semi-retired, so asking him to "fix his language" is fairly misguided. It's designed by a committee of 200+ people. Anyway what you want seems to be to not use exceptions, but monads instead. These are also part of the…

Most criticism of C++ comes from people not really into the language. Sure, learning curve might be an issue. But if you are really into C++, there are a lot of things to like about it. At least I do love it. However, only since C++11. Before that, the language felt very strange to me, possibly due to the same effect, I didn't know enough about it.

Re: Problems with C++ exceptions

#33

Honestly, I thought the diatribe would focus on needless complexity. The starting example is how I'd do it in C: ``` void f(const char* p) // unsafe, naive use { FILE \*f = fopen(p, "r"); // acquire // use f fclose(f); // release } ``` Wouldn't the simpler solution be ensuring your function doesn't exit before release? All that c++ destroyer stuff appears somewhat unnecessary and as the author points out, creates eve…

The problem is that it's easy to do it wrong and the C compiler doesn't help you. RAII prevents you from leaking the resource, but the complaint in the post is that it can be cumbersome to use RAII in C++ if acquisition can fail and you want to handle that failure.

Re: Problems with C++ exceptions

#34
post #23

Earlier quoted context omitted.

In C, you're correct. The problem is that, in C++, one must account for the fact that anything could throw an exception. If something throws an exception between the time that f is opened and f is closed, the file handle is leaked. This is the "unsafe" that Bjarne is talking about here. Specifically, exception unsafety that can leak resources. As an aside, it is one of the reasons why I finally decided to let go of C…

Could you elaborate on the model checking? You have two codebases then (model and C), or something more integrated?

The function contracts are integrated into the codebase. Bounded model checking tools, such as CBMC, can be used to check for integer UB, memory safety, and to evaluate custom user assertions. The latter feature opens the door for creating function contracts.

I include function contracts as part of function declarations in headers. These take the form of macros that clearly define the function contract. The implementation of the function evaluates the preconditions at the start of the function, and is written with a single exit so the postconditions can be evaluated at the end of the function. Since this function contract is defined in the header, shadow functions can be written that simulate all possibilities of the function contract. The two are kept in sync because they both depend on the same header. This way, model checks can be written to focus on individual functions with any dependencies simulated by shadows.

The model checks are included in the same project, but are separate from the code under instrumentation, similar to how unit tests are commonly written. I include the shadow functions as an installation target for the library when it is installed in development mode, so that downstream projects can use existing shadow functions instead of writing their own.

Re: Problems with C++ exceptions

#35

Java and Rust are the only language that I know of that has proper handling of exceptions; mandatory declaration as part of method declaration, since exceptions ARE an integral part of the contract. (Yes, I consider the Result being corresponding to exception declaration, since the return value MUST be checked prior to use of T.)

In high-level code, pretty much everything can fail in many different ways, and usually you're either just passing the error up or handling it in some catchall manner. Rust's behavior makes sense for its use cases, but it'd get exhausting doing this in like a web backend.

It's already too exhausting to use for OOM, which is why Rust effectively punted on that from the very beginning. And the ironic thing is that anyhow::Error (or similar) seems poised to become idiomatic in Rust, which AFAIU always allocates, while the extremely belated try_ APIs... does anybody even use them?

It's a shame. Were I designing a "low-level" or "systems" language, rather than put the cart before the horse and pick error results or exceptions, my litmus test would be how to make handling OOM as easy as possible. Any language construct that can make gracefully handling OOM convenient is almost by definition the fabled One True Way. And if you don't have a solution for OOM from the very beginning (whether designing a language or a project), it's just never gonna happen in a satisfactory way.

Lua does it--exceptions at the language level, and either setjmp/longjmp or C++ exceptions in the VM implementation. But for a strongly typed, statically compiled language, I'm not sure which strategy (or hybrid strategy) would be best.

Re: Problems with C++ exceptions

#36
I agree with the other comments that this understanding of exceptions is wrong. He's not wrong about these two points:

- Correctness: you don’t know if the exception type you’ve caught matches what the code throws

- Exhaustiveness: you don’t know if you’ve caught all exceptions the code can throw

But that's actually not a problem. Most of the time you shouldn't catch a specific exception (so always correct) and if you are catching then you should catch them all (exhaustive). A better solution is merely:

    void f(string s)
    {
        try {
            File_handle fh { s, "r"};
            // use fh
        } catch (const std::exception& e) {
            printf(stderr, e.what());
        }
    }
That's all you need. But actually this code is also bad because this function f() shouldn't have a try/catch in it that prints an error message. That's a job for a function (possibly main()) further up the call stack.

Re: Problems with C++ exceptions

#37
My biggest beef with exceptions is invisible code flow. Add the attribute throws to function signature (so that its visible) and enforce handling by generating compiler error if ignored. Bubbling up errors is OK. In essence, this is result. Thats OK. Even for constructors.

What I dislike is having a mechanism to skip 10 layers of bubbling deep inside call stack by a “mega” throw of type which none of the layers know about. Other than

Re: Problems with C++ exceptions

#38
post #6

Author completely misunderstands how to use exceptions and is just bashing them. A lot of what he says is inaccurate if not outwardly incorrect. Also Bjarne's control of C++ is quite limited, and he is semi-retired, so asking him to "fix his language" is fairly misguided. It's designed by a committee of 200+ people. Anyway what you want seems to be to not use exceptions, but monads instead. These are also part of the…

> Author completely misunderstands how to use exceptions and is just bashing them. A lot of what he says is inaccurate if not outwardly incorrect.

Do you mind to elaborate what you believe are the misunderstandings? Examples of incorrect/inaccurate statements and/or an article with better explanations of mentioned use cases would be helpful.

> it's called std::expected

How does std::expected play together with all other possible error handling schemas? Can I get unique ids for errors to record (error) traces along functions? What is the ABI of std::expected? Stable(ish) or is something planned, ideally to get something C compatible?

Re: Problems with C++ exceptions

#40
post #27
post #9

Earlier quoted context omitted.

I saw that in Swift, a method can declare it throws an exception, but it doesn't (can't) declare the exception _type_. I'm not a regular user of Swift (I usually use Java - I'm not sure what other languages you are familiar with), but just thinking about it: isn't it strange that you don't know the exception type? Isn't this kind of like an untyped language, where you have to read the documentation on what a method c…

> isn't it strange that you don't know the exception type? Java experience taught us that, when writing an interface, it is common not to know the exception type. You often can’t know, for example, whether an implementation can time out (e.g. because it will make network calls) or will access a database (and thus can throw RollbackException). Consequently, when implementing an interface, it is common in Java to wrap…

What I liked about Bosst's error_code[1], which is part of the standard library now, is that it carties not just the error but the error category, and with it a machinery for categories to compare error_codes from other categories.

So as a user you could check for a generic file_not_found error, and if the underlying library uses http it could just pass on the 404 error_code with an http_category say, and your comparison would return true.

This allows you to handle very specific errors yet also allow users to handle errors in a more generic fashion in most cases.

[1]: https://www.boost.org/doc/libs/latest/libs/system/doc/html/s...

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