Ultima VII Revisited
github.com
Ultima VII Revisited
1–10 of 99 posts
Re: Ultima VII Revisited
#2Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4
While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxel-ish look, mixing in original sprites with newly-modeled 3D objects.
Re: Ultima VII Revisited
#3Re: Ultima VII Revisited
#4My first thought was "How is this different from Exult?" (which is a relatively vanilla reimplementation of the game). Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4 While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxe…
Re: Ultima VII Revisited
#5Re: Ultima VII Revisited
#6His video on 7 and serpent's isle brought back a lot of memories (although my preferred origin game was Wing Commander)
Re: Ultima VII Revisited
#7There's also a remake of Ultima Underworld being made in Godot: https://github.com/hankmorgan/UnderworldGodot
Hoping for these projects to succeed, both U7 and UU sound like incredible games that deserve to be accessible to modern gamers.
Re: Ultima VII Revisited
#8Re: Ultima VII Revisited
#9Very excited about this project, U7 was my favourite game for a long, long time. These days we have BG3, and I'm dying for more of that.
Re: Ultima VII Revisited
#10However, I think some artefacts can never be properly resolved (see for example the marble statue to the left at 1:53 in the video), which makes it look veird and break immersion (also the flat roofs that are supposed to be slanted/angled roofs)
Also, the U7 engine is a very complex beast so to properly implement it will take a lot of work and fine-tuning (although I guess they can use Exult as a start, which is by now pretty feature-complete)