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Ultima VII Revisited

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Re: Ultima VII Revisited

#2
My first thought was "How is this different from Exult?" (which is a relatively vanilla reimplementation of the game).

Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4

While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxel-ish look, mixing in original sprites with newly-modeled 3D objects.

Re: Ultima VII Revisited

#4

My first thought was "How is this different from Exult?" (which is a relatively vanilla reimplementation of the game). Some of the video segments here make differences clearer: https://www.youtube.com/watch?v=2mbJcOEwKJ4 While Exult basically matches the graphics of the original game, this is closer to "3D Ultima VII", with rotatable views and more interactivity in the game. It gives it what looks like a kind of voxe…

That's a lovely art style, kind of Runescape Classic vibes.

Re: Ultima VII Revisited

#6
Vaguely related but there is this whole set of videos on the production of the Ultima series on Youtube by Majuular that I've been playing while working out. Just such a different time, I almost regret missing it.

His video on 7 and serpent's isle brought back a lot of memories (although my preferred origin game was Wing Commander)

https://youtu.be/0NyaGRNH2zE

Re: Ultima VII Revisited

#7
So funny to see this here, I was just looking into Ultima remakes last night, and saw this one among others. Looks really awesome. I never played any of the Ultima games back in the day, and have bounced off them when trying in later years. This should make Ultima VII a lot more accessible and playable.

There's also a remake of Ultima Underworld being made in Godot: https://github.com/hankmorgan/UnderworldGodot

Hoping for these projects to succeed, both U7 and UU sound like incredible games that deserve to be accessible to modern gamers.

Re: Ultima VII Revisited

#9

Very excited about this project, U7 was my favourite game for a long, long time. These days we have BG3, and I'm dying for more of that.

I never played an Ultima game, but I remember that many years ago, there was a period where Ultima VII was commonly mentioned as "the best RPG of all time" by PC players. Nowadays it seems Ultima is rarely talked about anymore compared to classic SNES RPGs like Final Fantasy VI, which came out two years later.

Re: Ultima VII Revisited

#10
This is pretty neat. There have been multiple attempts at something like that in the past, and of them, this is by far the best-looking one.

However, I think some artefacts can never be properly resolved (see for example the marble statue to the left at 1:53 in the video), which makes it look veird and break immersion (also the flat roofs that are supposed to be slanted/angled roofs)

Also, the U7 engine is a very complex beast so to properly implement it will take a lot of work and fine-tuning (although I guess they can use Exult as a start, which is by now pretty feature-complete)

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