This topic is fascinating to me. The Toy Story film workflow is a perfect illustration of intentional compensation: artists pushed greens in the digital master because 35 mm film would darken and desaturate them. The aim was never neon greens on screen, it was colour calibration for a later step. Only later, when digital masters were reused without the film stage, did those compensating choices start to look like cre…
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
The 'Toy Story' You Remember
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Re: The 'Toy Story' You Remember
#212Re: The 'Toy Story' You Remember
#213Earlier quoted context omitted.
enumerable -> innumerable (opposite meaning)
> (opposite meaning) Funnily enough, e- means "out" (more fundamentally "from") and in- means "in(to)", so that's not an unexpected way to form opposite words. But in this case, innumerable begins with a different in- meaning "not". (Compare inhabit or immiserate , though.)
Re: The 'Toy Story' You Remember
#214Earlier quoted context omitted.
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
And now we have the Loudness War where the songs are so highly compressed that there is no dynamic range. Because of this, I have to reduce the volume so it isn't painful to listen to. And this makes what should have been a live recording with interesting sound into background noise. Example: https://www.youtube.com/watch?v=3Gmex_4hreQ If you want a recent-ish album to listen to that has good sound, try Daft Punk's R…
Re: The 'Toy Story' You Remember
#215Toy Story is the only Pixar movie ever released on Laserdisc (along with all their shorts, in the same box set). Disney also released a lot of their 90s animation on Laserdisc.
So if you're a true cinephile, seek out the Laserdisc versions.
Re: The 'Toy Story' You Remember
#216This topic is fascinating to me. The Toy Story film workflow is a perfect illustration of intentional compensation: artists pushed greens in the digital master because 35 mm film would darken and desaturate them. The aim was never neon greens on screen, it was colour calibration for a later step. Only later, when digital masters were reused without the film stage, did those compensating choices start to look like cre…
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
Whoa there! Audio components were about the only thing the British still excelled at by that time.
Re: The 'Toy Story' You Remember
#217Earlier quoted context omitted.
There’s an analog analogue: mixing and mastering audio recordings for the devices of the era. I first heard about this when reading an article or book about Jimi Hendrix making choices based on what the output sounded like on AM radio. Contrast that with the contemporary recordings of The Beatles, in which George Martin was oriented toward what sounded best in the studio and home hi-fi (which was pretty amazing if yo…
I've noticed this with lots of jazz from the 50s and 60s. Sounds amazing in mono but "lacking" in stereo.
Re: The 'Toy Story' You Remember
#218Re: The 'Toy Story' You Remember
#219“So, we have five or six extremely high-resolution monitors that have better color and picture quality.“ I would love to know what qualifies as extremely high resolution for computer monitors circa 1995
Re: The 'Toy Story' You Remember
#220Earlier quoted context omitted.
Not scaffolding in the same way, but, two examples of "fetishizing accidental properties of physical artworks that the original artists might have considered undesirable degradations" are - the fashion for unpainted marble statues and architecture - the aesthetic of running film slightly too fast in the projector (or slightly too slow in the camera) for an old-timey effect
Motion blur. 24fps. Grain. Practically everything we call cinematic
Motion blur happens with real vision, so anything without blur would look odd. There's cinematic exaggeration, of course.
24 FPS is indeed entirely artificial, but I wouldn't call it a fetish: if you've grown with 24 FPS movies, a higher frame rate will paradoxically look artificial! It's not a snobby thing, maybe it's an "uncanny valley" thing? To me higher frame rates (as in how The Hobbit was released) make the actors look fake, almost like automatons or puppets. I know it makes no objective sense, but at the same time it's not a fetishization. I also cannot get used to it, it doesn't go away as I get immersed in the movie (it doesn't help that The Hobbit is trash, of course, but that's a tangent).
Grain, I'd argue, is the true fetish. There's no grain in real life (unless you have a visual impairment). You forget fast about the lack of grain if you're immersed in the movie. I like grain, but it's 100% an esthetic preference, i.e. a fetish.