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Hiring a developer as a small indie studio in 2025

ballardgames.com

21–30 of 114 posts

Re: Hiring a developer as a small indie studio in 2025

#21
post #11
post #7

One note that might be good to highlight in the article is that the take-home is expected to be 2 hours long. From my experience, they are much longer so I was initially surprised to see take-home's being given before an initial call until I looked at the assignment itself.

I still consider this a red flag. The company wants me to put time into the hiring process, but they can’t be bothered to do the same. If there is at least a recruiter screening first, I’ll apply and ask about “Bring Your Own Code Examples”, mostly when their daily work would use tools that I have some code published.

> I still consider this a red flag. The company wants me to put time into the hiring process, but they can’t be bothered to do the same.

Exactly this.

It costs a company nothing to give you a take-home, but it will cost you (the candidate) potentially many hours. On my last job search, I got burned a number of times where I'd work for hours on a take-home only to get ghosted. I don't think they even looked at my solution.

Now I have a personal policy where I will refuse to do a take-home unless the interviewer sits there with me while I do it. This demonstrates to me that the interviewer is actually serious and respectful of my time.

Re: Hiring a developer as a small indie studio in 2025

#22
post #11

Earlier quoted context omitted.

I still consider this a red flag. The company wants me to put time into the hiring process, but they can’t be bothered to do the same. If there is at least a recruiter screening first, I’ll apply and ask about “Bring Your Own Code Examples”, mostly when their daily work would use tools that I have some code published.

> but they can’t be bothered to do the same They will need to review your submission, which absolutely does take time.

> They will need to review your submission, which absolutely does take tim

But that's the kicker: they won't review your submission!

Re: Hiring a developer as a small indie studio in 2025

#23

This is very consuming. If chief tier people start doing this thjs then this will start draining “em more. Chief operated people should focus and be picky about whom they want to WORK WITH.

The blog post is about the hiring process for a three person game studio

Re: Hiring a developer as a small indie studio in 2025

#24
post #20

Earlier quoted context omitted.

> but they can’t be bothered to do the same They will need to review your submission, which absolutely does take time.

I'm sure the AI will do that.

Who do you think will write the submission code?

Re: Hiring a developer as a small indie studio in 2025

#25
I met this guy who became a game dev later in life, as in his 30s. He has quite the non-traditional resume as far as devs go, with no formal CS education.

In any case, he went on to work on a game, and kept doing so for years. He hired artists etc. but did the core development himself. Released the game, which has now sold over 150k copies since the release last year. Obviously not crazy numbers up in the millions or tens of millions, but impressive for a first release, and from a dev basically learning as he's moving along, with a regular 9-5 job and family - doing it purely for the love of the game.

Makes me wonder if he'd ever have gotten the chance, had he first tried to join some small indie studio, rather than the DIY route.

Re: Hiring a developer as a small indie studio in 2025

#26
I am impressed with the extent of the effort here. I struggle with the notion of working with just one other person on a game. Building an entire hiring pipeline and documenting it seems like something that would immediately kill the dream for me at this scale.

There is something that feels very cursed to me about a team of size 2~10 for game dev. At this point I'd much rather go solo or join a team of 100+. Zero structure or a lot of structure. A medium amount of structure seems to bring the maximum amount of entropy.

Re: Hiring a developer as a small indie studio in 2025

#27
post #11

Earlier quoted context omitted.

I still consider this a red flag. The company wants me to put time into the hiring process, but they can’t be bothered to do the same. If there is at least a recruiter screening first, I’ll apply and ask about “Bring Your Own Code Examples”, mostly when their daily work would use tools that I have some code published.

> I still consider this a red flag. The company wants me to put time into the hiring process, but they can’t be bothered to do the same. Exactly this. It costs a company nothing to give you a take-home, but it will cost you (the candidate) potentially many hours. On my last job search, I got burned a number of times where I'd work for hours on a take-home only to get ghosted. I don't think they even looked at my solu…

It CAN cost nothing to give a take home, but this is not a requirement. At my previous employer any candidate that made it as far as the take home project was paid for the time they worked on it.

Re: Hiring a developer as a small indie studio in 2025

#28

I met this guy who became a game dev later in life, as in his 30s. He has quite the non-traditional resume as far as devs go, with no formal CS education. In any case, he went on to work on a game, and kept doing so for years. He hired artists etc. but did the core development himself. Released the game, which has now sold over 150k copies since the release last year. Obviously not crazy numbers up in the millions or…

Who was it? And what game was it?

Re: Hiring a developer as a small indie studio in 2025

#29

I met this guy who became a game dev later in life, as in his 30s. He has quite the non-traditional resume as far as devs go, with no formal CS education. In any case, he went on to work on a game, and kept doing so for years. He hired artists etc. but did the core development himself. Released the game, which has now sold over 150k copies since the release last year. Obviously not crazy numbers up in the millions or…

Can you share the game? Thanks

Re: Hiring a developer as a small indie studio in 2025

#30
post #28

I met this guy who became a game dev later in life, as in his 30s. He has quite the non-traditional resume as far as devs go, with no formal CS education. In any case, he went on to work on a game, and kept doing so for years. He hired artists etc. but did the core development himself. Released the game, which has now sold over 150k copies since the release last year. Obviously not crazy numbers up in the millions or…

Who was it? And what game was it?

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