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Ask HN: What Are You Working On? (Nov 2025)

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751–760 of 1001 posts

Re: Ask HN: What Are You Working On? (Nov 2025)

#751
Currently building a service around the domain https://ScamAI.com

the service is a suite of online vetting and due diligence tools for website flippers, Fb marketplace sellers/buyers and Tiktok shoppers

The domain has an interesting backstory. I acquired if it n 2022 from Epik after they stole the $10,000 I had deposited into their Escrow service. The money was meant for acquiring a newish stable diffusion hosting website that was competing with civit.ai. When the Epik issue was discovered, the seller pulled out.

Acquiring that website could have changed my life.

Re: Ask HN: What Are You Working On? (Nov 2025)

#752

Building https://floxtop.com/ , a Mac app that organizes your files and images. It looks inside each file to see what it’s about, then moves it to the right folder with a single click. Everything happens on your Mac, so nothing leaves your computer. No clouds, no servers. It already works with images, Office (Word, Excel, PowerPoint) PDFs, ePubs, text, Markdown, and many other file types (30+) in English. Next I’m ad…

Looks very useful.

Just for clarity, it looks like image content itself isn't addressed, but rather just any text that might be in an image, correct?

Also: "Your sensitive data never leaves your Mac." Does anything leave the mac? Any metrics? I don't want this to have network capabilities at all.

Re: Ask HN: What Are You Working On? (Nov 2025)

#753

https://easel.games I'm making Easel, a 2D game programming language designed to match how humans, not computers, think about game logic. It also has automatic multiplayer. I've been working on it for 3 years! Easel feels like a declarative programming language even though it is imperative, because lots of useful game-oriented features are first class. Like behaviours - you just say `on Pointer { ... }` and you have…

> you can just pretend all your players are in one shared world, like a singleplayer game, and the engine does all the multiplayer for you

But how does this really work? The website also says it's just baked into the language but there are many different approaches to networking games that have their own pros and cons.

Re: Ask HN: What Are You Working On? (Nov 2025)

#755
post #132

I'm building a small rural ISP and web hosting service, as a way to learn about low-level networking stuff. I've got an ASN + IP space, and am working out the details with a colo, local fiber provider, and some upstreams. Right now I'm configuring the hardware itself (server, router, switch, etc) and learning all the bits and bobs (Proxmox, BGP, OPNsense, IXPs, etc)

Best of luck with this. If you get the web hosting part going and need to stick a load balancer in front of web servers/front end proxies, may I suggest that you give my project[1] a go? Speaks BGP directly to your routers to advertise healthy services and scales from small VMs (for services that are only a few gigabits/s) to physical servers if you need to serve tens of gigabits/s traffic.

Shameless plug, sorry (not sorry!) but I would have killed for it when I worked in web hosting :-)

[1] https://github.com/davidcoles/vc5

Re: Ask HN: What Are You Working On? (Nov 2025)

#756
I'm working on https://www.fluxmail.ai, a modern, AI-powered email client.

I think there's a lot of potential for AI to improve the way we organize and manage our inboxes, while still letting us keep control over it.

What I've learned is that there are a lot of little features that make up a good email client that you may not even think about when using one, like threading, quote blocks, even what email address(es) to autofill when you reply to an email. For an app you use potentially for hours a day, the polish and "last 20%" makes a huge difference - and takes a while to build!

If you have any feedback, especially on what features are most important to you in an email app, I'd love to hear it :)

Re: Ask HN: What Are You Working On? (Nov 2025)

#757

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. At this point it's getting pretty close to being shadertoy for voxels. https://github.com/scallyw4g/bonsai I recently ported the terrain generators to the GPU, and increased the visible volume to 1 billion voxels cubed. I did a short YouTube video about it. https://www.youtube.com/watch?v=bLfgjWsM1PI I also wrote a metaprogramming l…

Awesome, looking forward to use this. What was the hardest part of this project? What motivated you to attempt creating this?

Re: Ask HN: What Are You Working On? (Nov 2025)

#758
I recently started a local chess club, and did a quick search for software to use to allow us to manage the club, but couldn't find anything open-source/free.

I wanted something that would allow us to record members, games, etc., and also allow us to be assigned a local club rating. Anyway, after doing some searching and only finding paid software, I decided to just build something. That lead to https://openchessclub.org

You can check it out on GitHub: https://github.com/OpenChessClub/openchessclub.

I plan on building a QR code generator that allows club members to check-in during meetings, which will then allow players to be matched, and some other features, although it is primarily aimed at smaller chess clubs, so don't know how far it'll go.

Re: Ask HN: What Are You Working On? (Nov 2025)

#759
LED Scrolling Stock Ticker App for Windows called TCKR.

https://github.com/krypdoh/TCKR

I have been vibe coding it on and off for a few weeks and I'm quite happy with how it turned out as I could never find one that did what I was looking for.

I would love feedback and of course any bug reports. :)

Re: Ask HN: What Are You Working On? (Nov 2025)

#760
I’ve been reverse-engineering an obscure childhood game called Entomorph:

https://github.com/entomorph/reverse-engineering

I started the project when ChatGPT 4 was first released, using it as a way to explore what LLMs could actually do. I also find working on it very relaxing, there is something cool about uncovering secrets hidden in code for more than twenty years.

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