Only bootstrapped products by indie hackers and small teams. No VC/Angel backed startups.
The idea is to give indie creators a space to showcase their apps and early adopters to discover great alternatives to major players.
591–600 of 1001 posts
Only bootstrapped products by indie hackers and small teams. No VC/Angel backed startups.
The idea is to give indie creators a space to showcase their apps and early adopters to discover great alternatives to major players.
- Musical Chairs
- With Fights
- And Epic Music
- Made with Godot 4, C# & Wwise
- Online with Nakama & Hathora
Why? Most solitaire apps frustrate players with impossible games or endless randomness. Solitairle is designed for people (like me) who want a satisfying win through skill, not luck. Every day brings a new, solvable challenge, complete with helpful tools (back button, dead-end warnings) to keep it fun and frustration-free.
I’m especially interested in feedback from people who:
Enjoy casual puzzle games but get discouraged by unwinnable setups,
Value clean, minimalist interfaces without ads,
Have ideas for daily challenges or fun player stats.
Would love your thoughts: What frustrates you most about digital solitaire? What would make you want to play daily?
Now I'm working on a few changes to the app, most notable is moving any plants marked as 'for sale' out from the main section because it turns out people are more greedy than I anticipated and it's getting in the way of sharing the free stuff, cuttings etc.
There's also some demand for a web front end so I might work on that next. (currently only android and ios)
I had an initial boom of downloads in South Africa but lately most new downloads are in USA.
And also building as a hobbie a procedural universe generation engine that simulates galaxies, solar systems and planets in real-time. Everything is generated from a seed with actual orbital physics, seasonal changes and so... Built with Python/Flask backend too but Three.js for 3D visualization and React instead of Vue3 as in the prior one. Think No Man's Sky vibes but as an explorable simulation engine really D:
[2] https://msp.ucsd.edu/techniques.htm
[3] https://mitpress.mit.edu/9780262014465/the-audio-programming...
It runs on a Raspberry Pi 2 with an AudioInjector sound card, a small LCD screen, a rotary encoder, and even an old hard-drive platter as the “deck.” The goal is to make a simple, open, and affordable way to experiment with scratching and mixing — no fancy gear required.
It’s still in progress, but it works pretty well and has been a fun way to explore DIY DJ tech and embedded audio.
Working on a programming language for webapps! https://www.firefly-lang.org/ Speed is not an optional feature on the web. The site above is written in Firefly, uses hydration, and scores 100% on PageSpeed Insights. The language is largely complete, and we're now working on DX: Got a language server, a devserver, and some essential libraries.
In general I prefer a better language over an involved javascript framework that does not look like js anymore.
I recently launched a daily word puzzle! https://tiledwords.com It’s inspired by tile placement board games like Patchwork and crosswords. You rotate and move tiles to rebuild a broken crossword. It’s free, web based, and responsive. I currently have several hundred daily players and growing. My wife and I create the puzzles and I’m continuing to fix bugs and add new features. I just launched a ”community puzzle” fea…
Fully offline LLM coding agent plug-in for JetBrains IDEs. Use with Qwen3-Coder-30B-A3B-Instruct-UD-Q4_K_XL.gguf on an RTX 3090 or up. The source code is pretty short to make sure it can be audited, if needed.