Earlier quoted context omitted.
Zig has a lot of manpower behind it in comparison to Odin and this is one of the most important things for people, they see a proverbial crowd and that builds a lot more interest. With that said, here are a couple of things you have in Zig that you don't get in Odin: - Cross-compilation & cross-linking (more or less works): Odin doesn't do cross-linking. - Comptime; you can actually use it to effectively get Functors…
Thanks for the info. I'm curious to see what people will do when Jai will finally be released next year. So far, Rust has been gaining a lot of traction, although wit ha lot of controversies attached to it. Zig seems to be doing well but the lack of progress towards v1.0 after all those years is quite concerning, making it looks more and more like a toy project rather than something serious. Odin seems to be flying u…
With that said, I'll try it out. I'm not really impressed by what I've seen so far, though, it's very middle-of-the-pack with some really nonsense ideas. The possibility of easily creating your own checks with the compile-time machinery is potentially interesting but would probably turn into a nothingburger for us.
I think that's where most of this is at: After so many years of "waiting" (I think most people stopped actually waiting after a few years of mostly talking and very little actual productive doing) we'll end up with a very meh language that was touted as super special... And a painfully simple sokoban game that people are going to pretend is somehow super complex and hard to make.