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Show HN: Bubbles - my unfinished HTML5 Particle Game

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Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#31
post #5

Took a while to figure out you could "eat" smaller bubbles to grow larger, was a lot more fun after that :)

Yes, it could be a lot more obvious.

In Osmos (a similar game) the coloring of the bubbles makes it much easier to distinguish which bubbles are edible and which are dangerous. I think the this rendition could be improved by getting new colors, and maybe saving red for dangerous things, and not the player :)

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#32
post #31
post #5

Took a while to figure out you could "eat" smaller bubbles to grow larger, was a lot more fun after that :)

Yes, it could be a lot more obvious. In Osmos (a similar game) the coloring of the bubbles makes it much easier to distinguish which bubbles are edible and which are dangerous. I think the this rendition could be improved by getting new colors, and maybe saving red for dangerous things, and not the player :)

The ones with blue border you can eat :)

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#36
post #30

Something needs to be done about the end game. Currently skill doesn't make a difference. It relies on the perfect storm of you absorbing a chain of increasingly large bubbles. In 6 attempts this didn't happen as I was surrounded by huge bubbles. 4 times I was reduced to like 4 pixels and had to work my way back up again. Perhaps a bigger playing area. Make it full screen? Then have more bubbles of varying sizes. Thi…

You can shoot the bigger bubbles with the spacebar key.

Not that there's any affordance for it, so something still has to be done with the game. But the title says "unfinished", so I think we're good :)

Re: Show HN: Bubbles - my unfinished HTML5 Particle Game

#38
This is a really great metaphor for starting companies in winner take all markets.

It

    Takes a combination of luck and skill

    Speed through quick iteration to out maneuver and eventually devour the big guys

    Frequent failures due to bad starting conditions

    Partnering with the right people early on is vital

    Later on you need your acquisitions to be large enough to move the needle

    Sometimes there is really no way to oust the established player in a mature market from a small players perspective
I think maybe some signs of aging or negatory effects of size would be cool to add in.

Cool concept!

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