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Rockstar employee shares account of the company's union-busting efforts

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Re: Rockstar employee shares account of the company's union-busting efforts

#281

Earlier quoted context omitted.

I'm going to get downvoted into a massive smoking hole in the ground for daring to state this opinion, but, as a lifelong enjoyer of the English language: native speakers butcher it the most.

In much the same way chess grand masters make moves that don't make sense to the novice.

At a guess: polyglots try to raise the error floor of their languages / not make basic common mistakes, whereas monoglots have no concern with / perception of this all.

Re: Rockstar employee shares account of the company's union-busting efforts

#282
post #100

Wouldn't have happened under Dan Houser. R* made too much money for its own good. On another note, heard on Bloomberg today that they've been working on GTA 6 for 10 years at this point. Considering the size of their development teams it's possible that more manhours may have gone into this single title than all video games that were made until the PS1 era combined.

What makes you think Dan would've handled it any differently? Rockstars got a long well known track record of being in crunch mode with obscene hours, that didn't suddenly start after Dan left.

[deleted]

Re: Rockstar employee shares account of the company's union-busting efforts

#283

Every union I've been a part of has been more of a pain than its worth, or has tried to keep individuals from become any more successful that others. I don't understand the obsession with them on HN.

Having been a member of the Teamsters union, I completely agree.

It seems likely the vast majority of HN has never been a member of a union themselves given the audience, so the obsession feels like a savior complex IMO.

Yeah, unions accomplished a lot of good things many decades ago. But if you think they haven't morphed over those decades and are still automatically a net positive for all workers, I could probably sell you a bridge.

For my experience at Teamsters, there was zero incentive for employees to actually perform. Everything was done by senority across the board, and you're literally just aging and waiting your turn.

The insurance was good, the wages were average, and the incentive to do better was non-existent. And yes, firing people unless they did something egregious was much, much harder.

Re: Rockstar employee shares account of the company's union-busting efforts

#284

Earlier quoted context omitted.

You are happy now and will probably be for as long as Gabe Newell is in charge of Valve. (He's 63, by the way; not quite elderly but not young either.) After he retires, well, Valve, as the dominant gatekeeper for PC gaming, has a lot of opportunities for cranking up monetization that investors would just love to get their hands on.

So it's either choosing to buy from a company that might become public after the owner dies which then succumbs to the rot that you admit is inevitable with public companies. Or choosing the companies that are already public that is already exploitative and only interested in short term gains? That's actually a very easy choice to make.

Investors did not imply public. Enshittification is not limited to public companies. They did not say it was inevitable. Are GOG exploitative and only interested in short term gains?

Re: Rockstar employee shares account of the company's union-busting efforts

#285

Earlier quoted context omitted.

I shop on Epic Store and GOG and it is a breeze also. I never had issues with GOG or Epic (where I buy less to be honest), but that might be me. But Steam has the network effect. They launched first. Of were the first that successfully did it.

I’m going to assume that while shopping on Epic you alt-tab to Steam to read reviews and to find out what the game is actually like.

I look at neither for reviews. Steam Reviews are often bombed to hell for things like, "Game has woman. Woke." or "Game has racism." or other culture war nonsense. Or the very common, "Creator I follow on Youtube liked/disliked this game, so I left a similar review" or "Creator I dislike liked/disliked this game, so I left the opposite review". Or, the worst of all, "Game uses Unity/Unreal/Godot/Something Else, automatic dislike".

Ultimately, reviews of games tend to be pretty useless because people who play games have very little understanding of a) what makes games fun, and b) the complexity involved in making the games.

I have creators I follow whose tastes are closest to my own, and I watch their content for reviews, then go to the store that makes the best offer.

Re: Rockstar employee shares account of the company's union-busting efforts

#286

Earlier quoted context omitted.

I would rephrase this as they got there because they treat their customers with respect, they take feedback to improve their platform, they don't pack their launcher / store front with ads and trickery, and you can trust that your games will be there and not go away. Yes, they are loot box whores but so is everyone else. Steam is a community, social media, and a store. The community is what they built and that commun…

This is what I always say about Valve. They are not morally unimpeachable, but at the end of the day I've been a regular customer for over 20 years and they've never fucked me over. I don't think I can say the same about any other software company.

And most importantly, the moment they show any indication of doing otherwise, I will happily drop them.

I keep giving Valve my money because they keep giving me good value for that money and a trustworthy environment to spend that money in. I have no loyalty. I also buy games from Humble Bundle and GOG.

I'm not excited about the prospect of losing my 4000 games but the literal only options available for consumers right now are "Pay money and get a game that we can take away at any time, fuck you over, do all sorts of bad things, and we demonstrably hate you", or "Pay money to get a game and a refund period and a bunch of features and maybe when Gabe dies we will do that other thing"

There is no alternative. GOG is run by the same people who released CyberPunk2077 as a bug ridden mess to please upper management, so they even have evidence of already straddling that line right now.

Re: Rockstar employee shares account of the company's union-busting efforts

#287

Earlier quoted context omitted.

> their written English is flawless, which is very uncommon. Unless they took considerable care to imitate a different writing style, it's probably trivial to identify who wrote it. Rockstar North is based in Edinburgh as you say, why wouldn't English be at a high level?

I'm going to get downvoted into a massive smoking hole in the ground for daring to state this opinion, but, as a lifelong enjoyer of the English language: native speakers butcher it the most.

Please don't comment about the voting on comments. It never does any good, and it makes boring reading.[1]

[1] https://news.ycombinator.com/newsguidelines.html

Re: Rockstar employee shares account of the company's union-busting efforts

#288

Earlier quoted context omitted.

And this is why "vote with your wallet" does not work. As a consumer there's no way to decide who gets the money. In fact, even the people who made the game (did the actual work, not managers, advertisers, etc.) don't get to decide. Correct me if I am wrong but the programmers, designers, artists have already been paid and any money from sales goes to the company and its execs/shareholders. (And yes, employees can al…

Target's CEO saw a significant impact to their compensation, a change in role, and ~1800 layoffs occurred because of the Target boycott. Boycotts work. Voting with your wallet works. https://rollingout.com/2025/05/07/target-ceo-salary-drop-ami... https://www.forbes.com/sites/dougmelville/2025/08/21/the-qui... > The Quiet Part Out Loud: Target Ditching DEI Cost The CEO His Job And Investors $12 Billion So, it would no…

See also Disney+ and Jimmy Kimmel. Something like 2 million subs were dropped.

Re: Rockstar employee shares account of the company's union-busting efforts

#289

Earlier quoted context omitted.

The only reason EpicGameStore was able to rise as a competitor to Steam was because of the Billions Fortnite was earning.

Pretty much. If it weren’t for free games and exclusives there would be no Epic Store to speak of.

I think while PC is a good example of epic struggling to compete with someone who took full advantage of being first mover, the apple appstore/google play mobile stores are also where they've put in significant financial/legal effort trying to create a more lucrative openings in that market as well.

Re: Rockstar employee shares account of the company's union-busting efforts

#290

Earlier quoted context omitted.

Valve makes a significant amount of their money from the gambling they've attached to their games, and profits immensely from the culture of farming loot boxes to gamble on for skins and such. They also take an absurd cut of developer income and saddle devs with costs that they don't always want. (Selling on Steam? Valve takes 30% and forces you to moderate the forums on your listing page that you cannot opt out of.)…

I appreciate what you've posted here. Valve fanboyism is widespread (I'm guilty of it too) and while they are shoulders above the alternatives, it's a good reminder that no one's perfect and I'll be sure to take a closer look at the company in the future.

That's all I was saying. Valve is way ahead of most of the rest of everyone else. But they are still shady.

We should be ok with pointing at the shady parts of things we like and going, "It would be better if it were not so shady."

Valve is good in many ways! Valve would be better if it didn't profit from getting kids to gamble on skins!

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