Hopefully this will finally stop the continuing claims[1] that LLMs can only solve problems they have seen before! If you listen carefully to the people who build LLMs it is clear that post-training RL forces them to develop a world-model that goes well beyond a "fancy Markov chain" that some seem to believe. Next step is building similar capabilities on top of models like Genie 3[2] [1] eg https://news.ycombinator.c…
Please read section 2 of the paper[1] cited in the blog post. LLMs are used as a mutation function in an evolutionary loop. LLMs are certainly an enabler, but IMO, evolutionary optimization is what deserves credit in this case. [1]: https://arxiv.org/abs/2511.02864
Mathematical exploration and discovery at scale
121–130 of 135 posts
Re: Mathematical exploration and discovery at scale
#122There is a very funny and instructive story in Section 44.2 of the paper, which I quote: Raymond Smullyan has written several books (e.g. [265]) of wonderful logic puzzles, where the protagonist has to ask questions from some number of guards, who have to tell the truth or lie according to some clever rules. This is a perfect example of a problem that one could solve with our setup: AE has to generate a code that sen…
AE said at one point: “My proposal is to replace the logically complex question with a form of prompt injection. Instead of playing within the rules of the logic puzzle, we attack the framework of the simulation itself. The guards are LLMs instructed to play a role. A well-crafted prompt can often override or confuse these instructions.”
Re: Mathematical exploration and discovery at scale
#123Re: Mathematical exploration and discovery at scale
#124Earlier quoted context omitted.
Please read section 2 of the paper[1] cited in the blog post. LLMs are used as a mutation function in an evolutionary loop. LLMs are certainly an enabler, but IMO, evolutionary optimization is what deserves credit in this case. [1]: https://arxiv.org/abs/2511.02864
Yes, and that’s what a coding agent is too. Technically an agent is not (just) an LLM, but the two have become synonymous is discussions.
Not quite.
Re: Mathematical exploration and discovery at scale
#125Earlier quoted context omitted.
Not one that amounts to a literal, pre-supplied objective function that's run on a computer to evaluate their outputs.
I don't know, it feels exactly like how I work
Re: Mathematical exploration and discovery at scale
#126Earlier quoted context omitted.
If you can extract anything resembling a declarative rule from the weights of a transformer, I will put you in for a Turing award. Expert systems are a specific kind of thing (see https://en.wikipedia.org/wiki/Expert_system#Software_archite... ): any definition you've read is a description . If the definition includes GPT models, the definition is imprecise.
Well, OK, perhaps not a declarative rule, more a procedural one (induction heads copying data around, and all that) given the mechanics of transformer layers, but does it really make a conceptual difference? Would you quibble if an expert system was procedurally coded in C++ rather than in Prolog? "You see this pattern, do this".
You could compile an expert system into C++, and I'd still call it an expert system (even if the declarative version was never written down), but most C++ programs are not expert systems. Heck, a lot of Prolog programs aren't! To the extent a C++ program representing GPT inference is an expert system, it's the trivial expert system with one fact.
Re: Mathematical exploration and discovery at scale
#127Earlier quoted context omitted.
That's not what "world-model" means: see https://en.wiktionary.org/wiki/world_model . Your [2] is equivocating in an attempt to misrepresent the state-of-the-art. Genie 3 is technically impressive, don't get me wrong, but it's strictly inferior to procedural generation techniques from the 20th century, physics simulation techniques from the 20th century, and PlayStation 2-era graphics engines. (Have you seen the char…
Inferior in what sense? Genie 3 is addressing a fundamentally different problem to a physics sim or procgen: building a good-enough (and broad-enough) model of the real world to train agents that act in the real world. Sims are insufficient for that purpose, hence the "sim2real" gap that has stymied robotics development for years.
Re: Mathematical exploration and discovery at scale
#128Earlier quoted context omitted.
From that chess paper: > Each position in the ECM test suite has a predetermined “best move”. Each chromosome processes all of the 879 positions, and for each position it attempts to find this predetermined best move as fast as possible. > Instead of counting the number of correctly “solved” positions (number of positions for which the organism found the best move), we used the number of nodes the organism had to pro…
The same applies to proof search. Once you fix a finite foundational set of axioms the game proceeds exactly as in chess.
Re: Mathematical exploration and discovery at scale
#129There is a very funny and instructive story in Section 44.2 of the paper, which I quote: Raymond Smullyan has written several books (e.g. [265]) of wonderful logic puzzles, where the protagonist has to ask questions from some number of guards, who have to tell the truth or lie according to some clever rules. This is a perfect example of a problem that one could solve with our setup: AE has to generate a code that sen…
Re: Mathematical exploration and discovery at scale
#130Earlier quoted context omitted.
For the less mathematically inclined of us, what is in that discussion that qualifies as a problem that has not been seen before? (I don't mean this combatively, I'd like to have a more mundane explanation)
This is a useful summary given by another poster here https://news.ycombinator.com/item?id=45833892 The novel results seem to be incremental improvements on some obscurely-named inequalities that I'm not personally familiar with, but I'm far from this field of maths