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Linux gamers on Steam cross over the 3% mark

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Re: Linux gamers on Steam cross over the 3% mark

#281
post #197

It is always with great fear and trepidation that I install the drivers for my discrete GPU on my Ubuntu system and configure the system to use it. The state of affairs might be better these days, but I remember it rarely working and having a high likelihood of horribly breaking the configuration, and trying to rectify it in the terminal while frantically searching forums on my phone.

I never update ANYTHING on my Linux system without a very good reason. The strike rate of updates causing damage to my system and costing me hours of debugging is not worth it.

Re: Linux gamers on Steam cross over the 3% mark

#282

I made the switch more than a year ago and it's been basically problem free. Almost all modern games work flawlessly through proton and I get better compatibility for really old stuff through lutris than I ever did on windows (I used to have to run a win 3.1/95/98 vm to play certain older games, now I just use lutris/wine). The only stuff that doesn't work is multiplayer games with unsupported anticheat - it's always…

I am having 20 fps more in Linux with 4k screen when compared to 2k in Windows. Didn’t believe my old GPU could get better over time.

Re: Linux gamers on Steam cross over the 3% mark

#283

Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though. Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

The anti-cheat creators other than Valve aren't bothered to invest into making a Linux kernel anti-cheat, and most Linux users would be unwilling to allow one to be installed either.

Re: Linux gamers on Steam cross over the 3% mark

#284

Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though. Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

>No idea what it would look like though.

It looks like attestation. Linux needs to be able to assure game developers that the kernel their game is running on is actually protecting the security of their game.

Re: Linux gamers on Steam cross over the 3% mark

#285
post #158

Earlier quoted context omitted.

Everything I’ve seen suggests that Microsoft has entered the metaphorical private equity phase of investment in Windows. They’ve already given up any expectation of it being a viable competitor long-term and are purely focused on milking as much short-term revenue from the product as possible before it dies. I’m sure windows will continue to exist and maybe be relevant for at least a decade. But it will be in zombie/…

I disagree. I think the end of the “world revolves around Windows” era of Microsoft has been hugely beneficial to the OS. Microsoft is way less hostile to other platforms now that their main revenue source is Azure, not Windows, Visual Studio, and SQL Server licenses. It seems like the Windows team has been freed to add features that they want rather than adding features that fit into a narrative. WSL, pre-installing…

> now that their main revenue source is Azure, not Windows, Visual Studio, and SQL Server licenses.

Funnily enough, opening their stack to Linux probably made it easier to sell licenses for everything except Windows, since now you don't have to commit to a potentially unfamiliar hosting environment. Even SQL Server runs on Linux now.

Re: Linux gamers on Steam cross over the 3% mark

#286
post #231

As strange as it sounds, I think Valve is extremely well-positioned to ship what becomes one of the first true Linux desktop experiences. There's a huge demand for gaming x ai development, both of which have similar hardware requirements, and Valve is already polishing their linux experience with Steam Deck. If they launch their own desktop with a properly managed OS and hardware, I think it would legitimately become…

I think that comes with risks, they will need to do a lot of work to manage expectations which is likely to be an unending uphill battle getting users to read and absorb any notice you put in front of them. If there's ever an official version of SteamOS that installs as broadly as most other linux distros along with a general/minimally trained audience, they can't do Deck certified on how well each game works on your system, and I can see challenges for "why does this game I bought on the steam store not work on my steam system?" especially if it's the hot new multiplayer game that targets windows with windows-only anticheat.

PC does have a fair amount of users that want it to operate in a console-like way when it comes to usability, the moment you tell them to fiddle with a runtime or experiment with the command line variables you lose them. That's to say nothing about handling stuff that lives outside steam, because PC gaming shouldn't equal Valve. The Deck is a nice manageable subset to deal with and fairly small enthusiast audience

Re: Linux gamers on Steam cross over the 3% mark

#287
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

You might like XFCE which to me is basically windows XP. It’s available in Debian install or as Xubuntu.

I used XFCE for years and liked it but it was so buggy and unmaintained. I recently switched to KDE and I am very satisfied with it.

Re: Linux gamers on Steam cross over the 3% mark

#288
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

The only thing windows has focused on has been dark patterns to force users towards cloud and figuring out more and more ways to collect data to sell ads. I’m not naive, I know a ton of huge enterprises still run huge fleets of windows “servers” but I still find it hilarious that a supposedly serious server OS would default to showing you the weather and ads in the start menu.

> The only thing windows has focused on has been dark patterns to force users towards cloud and figuring out more and more ways to collect data to sell ads.

And backwards compatibility.

They're really good at it. And I'd say that's the reason Windows is still dominant. There's this unfathomably long tail of niche software that people need or want to run.

Re: Linux gamers on Steam cross over the 3% mark

#289

Earlier quoted context omitted.

CreateProcessA() on Windows is very slow. A significant portion of the perceived speedup for development tasks is that fork() takes on the order of microseconds, but creating a Windows process takes ~50ms, sometimes several times that if DEP is enabled. This is VERY painful if you try to use fork-based multiprocessing programs directly.

I recently converted a large SVN repository to Git using git-svn. Started on Windows. After five days it failed for some reason so I had to rerun it (forgot an author or along those lines, trivial fix). Meanwhile I looked into why it was so slow, and saw git-svn spun up perl commands like crazy. Decided to spin up a Linux VM. After fixing the trivial issue it completed in literally a couple of hours.

Some people use WSL as an epicycle to fix this.

Re: Linux gamers on Steam cross over the 3% mark

#290
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

An aside based on what you have mentioned. What the heck happened to Windows file manager? I mean it used to be that Windows was rock solid while Linux variants had various parsing performance/stability issues. Now it feels like it is the complete opposite. In Win 11 I am constantly finding the whole explorer locking up just copying files via USB because of reasons unknown. Where as on my Linux machines, I have absol…

They rewrote Explorer for Windows 11, in the process fucking it up completely.

There is a regkey to go back to the Windows 10 explorer, but you'd have to google that.

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