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Linux gamers on Steam cross over the 3% mark

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Re: Linux gamers on Steam cross over the 3% mark

#181
As a Steam game developer I don’t think I can ever forgive Linux for being 1% of our players but 50% of our support tickets. I probably shouldn’t hold a grudge, but I do!

I suppose it’s probably better in 2025 now that the best API for Linux gaming is Win32. Proton is genuinely spectacular.

I love my Steamdeck. SteamOS is great. Supporting one distro is easy. It’s supporting a million unique permutations that is pure nightmare fuel.

Re: Linux gamers on Steam cross over the 3% mark

#182
post #148

Earlier quoted context omitted.

The only thing windows has focused on has been dark patterns to force users towards cloud and figuring out more and more ways to collect data to sell ads. I’m not naive, I know a ton of huge enterprises still run huge fleets of windows “servers” but I still find it hilarious that a supposedly serious server OS would default to showing you the weather and ads in the start menu.

While I agree that Microsoft has not been the greatest at delivering customer-friendly stuff, and has built in a lot of revenue streams to their (mostly not-paying) users like Bing and cloud upsells, I think that your take is overly cynical to the software. Windows 11 has some really legitimate improvements that make it a really solid OS. It’s not surprising that Microsoft isn’t focusing on Windows as a server OS as…

> I don’t find that windows has forced me to cloud

Have you tried performing a fresh Home install recently without command line hacks? It's now impossible for a normal person to set up Windows without creating a MS account, forcing them to dip a toe into their cloud service connectivity and facilitate taking the next step towards paying them. They don't "force" you, but they sure will nag you incessantly about it, plopping that shit in Explorer, the Start Menu, tossing One Drive in the menubar at startup, shoving it in your face on login after a big update, etc. It's a pathetic cash grab everywhere you look.

Re: Linux gamers on Steam cross over the 3% mark

#183

Earlier quoted context omitted.

The only thing windows has focused on has been dark patterns to force users towards cloud and figuring out more and more ways to collect data to sell ads. I’m not naive, I know a ton of huge enterprises still run huge fleets of windows “servers” but I still find it hilarious that a supposedly serious server OS would default to showing you the weather and ads in the start menu.

I curious how profitable it has been for Microsoft so far. Are they making billions and billions from these dark patterns? I feel like they'd have to be making a fortune for it to be worth throwing their brand in the gutter like they have been doing.

I think their earnings are detailed here:

https://www.microsoft.com/en-us/Investor/earnings/FY-2025-Q3...

IIRC Windows is considered “more personal computing.” It looks like that also includes:

> Search and news advertising, comprising Bing (including Copilot), Microsoft News, Microsoft Edge, and third-party affiliates

So, maybe that’s where they get their enshittification revenue.

But yeah, the Azure company should be worried about associating with this unfortunate legacy Windows thing.

Re: Linux gamers on Steam cross over the 3% mark

#184
After many years playing on Linux, first struggling with Wine then with Proton when it came out, had to install Windows on my gaming pc. I mostly play Overwatch 2 with friends on my very short free time, thanks to a Steam bug (https://github.com/ValveSoftware/steam-for-linux/issues/1028...), on every single evening I had to wait forever (seriously, 15+ min) for shaders to compile or start the game immediately but suffer on every match beginning (different map) with stuttering.

That’s a deal breaker for me, I tried a fresh Bazzite install (from Arch) before giving up, exact same issue.

I wish Valve comes around one day and fixes that, I’ll kick Windows out of life in a heartbeat.

Re: Linux gamers on Steam cross over the 3% mark

#185
Biggest hurdle for me to do this is just multiplayer games. I wish Linux would offer a solution to that. No idea what it would look like though.

Contrary to most Linux advocates I’m a big believer in giving studios the tools they need to defeat cheaters and I don’t care much about system integrity if it means fairer games.

Re: Linux gamers on Steam cross over the 3% mark

#186
post #119

Earlier quoted context omitted.

osu (music beat-clicking game) has a built-in screen frequency a/b test, and despite running on a 60hz screen I can reliably pass that test up to 240hz. It's not just having 60 frames ready per second, it's what's in those frames.

I don't understand how this works, I guess? If your screen is 60Hz, you're drawing four frames for every one that ends up getting displayed. You won't even see the other three, right? If you can't see the frames, what difference does what's in them make? [E] Answered my own question elsewhere: the difference is the "freshness" of the frame. Higher frame rates mean the frame you do end up seeing was produced more rece…

[deleted]

Re: Linux gamers on Steam cross over the 3% mark

#188

Earlier quoted context omitted.

I curious how profitable it has been for Microsoft so far. Are they making billions and billions from these dark patterns? I feel like they'd have to be making a fortune for it to be worth throwing their brand in the gutter like they have been doing.

Everything I’ve seen suggests that Microsoft has entered the metaphorical private equity phase of investment in Windows. They’ve already given up any expectation of it being a viable competitor long-term and are purely focused on milking as much short-term revenue from the product as possible before it dies. I’m sure windows will continue to exist and maybe be relevant for at least a decade. But it will be in zombie/…

I think that's true for the consumer side, but I believe Micrsoft still sees value in truly owning a complete system software stack.

Azure is still running on Hyper-V afaik for instance.

Re: Linux gamers on Steam cross over the 3% mark

#189
post #26

I just made the switch. I had been developing on Windows for the last couple of years, mostly to get used to the ecosystem. I wanted to be able to write C and C++ like I do on Linux, without an IDE and with the native toolchain (i.e. no cygwin). On top of that, I play Overwatch every night. Windows just seems to have zero focus on performance though. React based start menu with visible lag, file Explorer (buggily) pa…

CreateProcessA() on Windows is very slow. A significant portion of the perceived speedup for development tasks is that fork() takes on the order of microseconds, but creating a Windows process takes ~50ms, sometimes several times that if DEP is enabled. This is VERY painful if you try to use fork-based multiprocessing programs directly.

I recently converted a large SVN repository to Git using git-svn.

Started on Windows. After five days it failed for some reason so I had to rerun it (forgot an author or along those lines, trivial fix). Meanwhile I looked into why it was so slow, and saw git-svn spun up perl commands like crazy.

Decided to spin up a Linux VM. After fixing the trivial issue it completed in literally a couple of hours.

Re: Linux gamers on Steam cross over the 3% mark

#190
post #119

Earlier quoted context omitted.

osu (music beat-clicking game) has a built-in screen frequency a/b test, and despite running on a 60hz screen I can reliably pass that test up to 240hz. It's not just having 60 frames ready per second, it's what's in those frames.

I don't understand how this works, I guess? If your screen is 60Hz, you're drawing four frames for every one that ends up getting displayed. You won't even see the other three, right? If you can't see the frames, what difference does what's in them make? [E] Answered my own question elsewhere: the difference is the "freshness" of the frame. Higher frame rates mean the frame you do end up seeing was produced more rece…

Also, your input gets registered faster (happens earlier) in the game world.
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