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Show HN: Strange Attractors

blog.shashanktomar.com

21–30 of 83 posts

Re: Show HN: Strange Attractors

#21

This is so cool. Back in highschool during the Jurassic age I used ti play with attractors a lot. Unfortunately on a 486 it took 20-30 minutes to draw one even at low resolution. This renders in realtime and in 3D. Great work! Still they've had a strong impact in how I see systems - orbits, instability, etc.

Fractint4life https://fractint.org/

Re: Show HN: Strange Attractors

#23
The demo makes some nice spirals on the ends. They look like galaxies with the rendering.

It reminded me of one of my (cranky) musings from back in college about galaxy formation and whether they were more like tossed pizzas (i.e. spreading out) than like whirlpools getting sucked in.

Re: Show HN: Strange Attractors

#26

Neat :) When I was a teenager, some 25+ years ago, I wrote a chaotic attractor visualiser like this — but only in 2D — and it occurred to me, “What if instead of visualising it, I rendered it to audio?” I don’t remember the details: I think frequency was correlated with polar angle and amplitude to magnitude. It forced me to learn how to write WAV format — which was my first introduction to endianness — but the resul…

Along these lines there are at least two modules that I know of in Eurorack focused on strange attractors, and they're both a LOT of fun adding this kind of unpredictable-but-cyclical movement to your sounds:

- Hypster by Nonlinear Circuits (https://modulargrid.net/e/nonlinearcircuits-ian-fritz-s-hyps...)

- Orbit 3 by Joranalogue (https://modulargrid.net/e/joranalogue-audio-design-orbit-3)

Re: Show HN: Strange Attractors

#28
Coincidentally enough, I dug out my 11th grade CS project on generating fractals from 2002 & modernized it using SFML graphics lib just this week.

https://github.com/gradientwolf/fractals_SFML

Your post gives me so much joy. These tiny little things take me back to teenage years, simpler times & when interests were different. (I put a little note as "why" in my GH repo readme)

Re: Show HN: Strange Attractors

#29

Visualizations like this truly highlight how much there is to be gained from viewing the 3D phase space, but also how much richness we miss in >3D! (I wonder if there are slick ways to visualise the >3D case. Like, we can view 3D cross sections surely. Or maybe could we follow a Lagrangian particle and have it change colour according to the D (or combination of D) it is traversing? And do this for lots of particles?…

The conclusion I’ve come to from works like Flatland, 4D toys, etc., is that we simply don’t have the neural circuitry to grasp anything beyond three dimensions. We can reason about them, we can make inferences about the whole from partial understanding, but we cannot truly grasp more than three, or perhaps only for an instant of forced conceptualization using heuristics like you mentioned. Even three is a stretch, our minds have adapted to build a three dimensional realm from something like a 2.5 dimensional field of combined visual, tactile, and auditory stimuli. I suspect 3D reasoning itself is a huge adaptive trait compared to most other animals.
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