Incredible hardware. Love that I can also run local llms on mine. https://github.com/Aider-AI/aider/issues/4526
But yeah if you wanna run 600B+ weights models your gonna need an insane setup to run it locally.
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Incredible hardware. Love that I can also run local llms on mine. https://github.com/Aider-AI/aider/issues/4526
But yeah if you wanna run 600B+ weights models your gonna need an insane setup to run it locally.
“I don’t use this computer for serious work.” Dropped $3K on MBP to play around with. Definitely should have gotten MBA
You won't notice 8ms difference in input lag
Apple is designing pro gear for its target audience.
Earlier quoted context omitted.
There’s an awesome app called Vivid which just opens the HDR max brightness. I use it all the time with my M3 Pro when working outside and I believe it also works on earlier models.
There are so many base features that are inexplicably relegated to 3rd party apps. Like a better finder experience. Or keeping screen on. Or NTFS writing.
Meanwhile if you need widespread compatibility nearly everything supports exFAT and if you need a real filesystem then the Mac and Windows drivers for open source filesystems are less likely to corrupt your data.
Earlier quoted context omitted.
Historically, traditional matte screen finishes exhibited poor optical qualities by scattering ambient light, which tended to wash out colors. This scattering process also affected the light from individual pixels, causing it to refract into neighboring pixels. This reduced overall image quality and caused pixel-fine details, such as small text, to appear smeary on high-density LCDs. In contrast, well-designed glossy…
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It's classic Apple to spend over a decade insisting that that glossy screens were the best option, and then to eventually roll out a matte screen as a "premium" feature with a bunch of marketing around it.
Historically, traditional matte screen finishes exhibited poor optical qualities by scattering ambient light, which tended to wash out colors. This scattering process also affected the light from individual pixels, causing it to refract into neighboring pixels. This reduced overall image quality and caused pixel-fine details, such as small text, to appear smeary on high-density LCDs. In contrast, well-designed glossy…
I haven't seen a single display that ever overcame that properly for long term work. Sure, phones use it but they increased luminosity to absurd level to be readable, not a solution I prefer for daily long work.
I admit there are corner cases of pro graphics where it made sense (with corresponding changes to environment) but I am not discussing this here.
It's classic Apple to spend over a decade insisting that that glossy screens were the best option, and then to eventually roll out a matte screen as a "premium" feature with a bunch of marketing around it.
It is probably a pretty good screen, though.
I don’t really like Apple overall. But, to some extent, it’s like… well, maybe that’s a good way of selling incremental engineering improvements.
One thing that wasn't mentioned is the max sustained screen brightness for SDR, which is higher on the M4 Pro (1000 nits) compared to the M4 Air or M1 Pro (500 nits).
There’s an awesome app called Vivid which just opens the HDR max brightness. I use it all the time with my M3 Pro when working outside and I believe it also works on earlier models.
ok, i guess for graphic designers it might matter more?
> I still don’t like macOS and would prefer to run Linux on this laptop. But Asahi Linux still needs some work before it’s usable for me (I need external display output, and M4 support). This doesn’t bother me too much, though, as I don’t use this computer for serious work. “I don’t use this computer for serious work.” Dropped $3K on MBP to play around with. Definitely should have gotten MBA