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John Carmack on mutable variables

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Re: John Carmack on mutable variables

#2
> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword.

It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason.

If you want a language where const is the default and mutable is a keyword, try F# for starters. I switched and never looked back.

Re: John Carmack on mutable variables

#3
> I wish it was the default, and mutable was a keyword.

I wish the IDE would simply provide a small clue, visible but graphically unobtrusive, that it was mutated.

In fact, I end up wishing this about almost every language feature that passes my mind. For example, I don't need to choose whether I can or can't append to a list; just make it unappendable if you can prove I don't append. I don't care if it's a map, list, set, listOf, array, vector, arrayOf, Array.of(), etc unless it's going to get in my way because I have ten CPU cores and I'll optimize the loop when I need to.

Re: John Carmack on mutable variables

#4
Years ago I did a project where we followed a lot of strict immutability for thread safety reasons. (Immutable objects can be read safely from multiple threads.)

It made the code easier to read because it was easier to track down what could change and what couldn't. I'm now a huge fan of the concept.

Re: John Carmack on mutable variables

#5
post #2

> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword. It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason. If you want a language where const is the default and mutable is a keyword, try…

While it's amusing, I think it's sensible: One of the main tasks in most businessy programming is to take what a human wants, translate it to code, reverse-translate it back to human understanding later, modify it, and translate it again to slightly different code.

This creates friction between casual stakeholder models of a mutable world, versus the the assumptions an immutable/mostly-pure language imposes. When the customer describes what they need, that might be pretty close to a plain loop with a variable that increments sometimes and which can terminate early. In contrast, it maps less-cleanly to a pure-functional world, if I'm lucky there will at least be a reduce-while utility function, so I don't need to make all my own recursive plumbing.

So immutability and pure-functions are like locking down a design or optimizing--it's not great if you're doing it prematurely. I think that's why starting with mutable stuff and then selectively immutable'ing things is popular.

Come to think of it, something similar can be said about weak/strong typing. However the impact of having too-strong typing seems easier to handle with refactoring tools, versus the problem of being too-functional.

Re: John Carmack on mutable variables

#6
post #2

> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword. It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason. If you want a language where const is the default and mutable is a keyword, try…

Decades of blog posts, articles and books about "best practices" led to a suspicion of anything that wasn't bog standard OOP. This site in particular has also contributed to that, especially in the early 2000s, where you can easily find comments disparaging FP.

Re: John Carmack on mutable variables

#7
post #2

> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword. It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason. If you want a language where const is the default and mutable is a keyword, try…

> If you want a language where const is the default and mutable is a keyword, try F# for starters. I switched and never looked back.

Rust is also like this (let x = 5; / let mut x = 5;).

Or you can also use javascript, typescript and zig like this. Just default to declaring variables with const instead of let / var.

Or swift, which has let (const) vs var (mutable).

FP got there first, but you don't need to use F# to have variables default to constants. Just use almost any language newer than C++.

Re: John Carmack on mutable variables

#8
post #2

> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword. It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason. If you want a language where const is the default and mutable is a keyword, try…

functional programming has a lot of wonderful concepts, which are very interesting in theory, but in practice, the strictness of it edges on annoying and greatly hurts velocity.

Python has a lot of functional-like patterns and constructs, but it's not a pure functional language. Similarly, Python these days allow you to adds as much type information as you want which can provide you a ton of static checks, but it's not forced you like other typed languages. If some random private function is too messy to annotate and not worth it, you can just skip it.

I like the flexibility, since it leads to velocity and also just straight up more enjoyable.

Re: John Carmack on mutable variables

#10
post #2

> Making almost every variable const at initialization is good practice. I wish it was the default, and mutable was a keyword. It's funny how functional programming is slowly becoming the best practice for modern code (pure functions, no side-effects), yet functional programming languages are still considered fringe tech for some reason. If you want a language where const is the default and mutable is a keyword, try…

Functional programming languages (almost always?) come with the baggage of foreign looking syntax. Additionally, imperative is easier in some situations, so having that escape hatch is great.

I think that's why we're seeing a lot of what you're describing. E.g. with Rust you end up writing mostly functional code with a bit of imperative mixed in.

Additional, most software is not pure (human input, disk, network, etc), so a pure first approach ends up being weird for many people.

At least based on my experience.

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