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Board: New game console recognizes physical pieces, with an open SDK

board.fun

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Re: Board: New game console recognizes physical pieces, with an open SDK

#71

Earlier quoted context omitted.

Maybe they need to work with the creators of Gloomhaven etc to design their next game specifically so it can be played on this tablet, to cut down on the need for bookkeeping.

The main problem with games like Gloomhaven and TI4 isn’t the book keeping. It’s getting the people around a table at the same time. Need 6 players for TI4 and the same group multiple times for a campaign. Hence why I’ve been playing the digital versions online with my group.

That's fair, I do believe there are games where bookkeeping is a problem though.

Re: Board: New game console recognizes physical pieces, with an open SDK

#72
Looks a lot like The Last Gameboard[1], which almost worked well (but didn’t, at least for me). It had a mechanism for detecting and tracking pieces, and a module for FoundryVTT, but the tracking was too glitchy. And the hardware was too slow.

[1] https://www.kickstarter.com/projects/gameboard1/gameboard-1

Re: Board: New game console recognizes physical pieces, with an open SDK

#73

There is a huge demand for an off the shelf device like this for TTRPGs. There are entire companies making animated maps that are predicated on people laying a TV on its back on a table and building a custom case for it. I imagine they would all love to sell their maps on a dedicated off the shelf product.

its too small to work for TTRPGs at the moment but if we could get the capacitive pattern tech and expand that to work on digitiser layer on a tv sized screen, i would be really cool.

Re: Board: New game console recognizes physical pieces, with an open SDK

#74

There is a huge demand for an off the shelf device like this for TTRPGs. There are entire companies making animated maps that are predicated on people laying a TV on its back on a table and building a custom case for it. I imagine they would all love to sell their maps on a dedicated off the shelf product.

Yes, I could see a lot of GMs being interested in plug in and go product that fills that niche. Implementing the right feature set is challenging, as existing dedicated virtual tabletops have already shown. But something like a simple Owlbear Rodeo extension that adds basic miniature recognition might be all we need.

Re: Board: New game console recognizes physical pieces, with an open SDK

#78
This looks like a perfect match for the music synth ReacTable, something that never ported well to ipad because of the lack of physical pieces.

But my concern would be that this becomes just another Ad platform, but targeted at kids.

For me a board-game is offline time. So I would picture this with no WiFi and SD card based games. Which could still be profitable via an other-device app store. But would also avoid temptation for developers to add these more addictive online/networked games.

Re: Board: New game console recognizes physical pieces, with an open SDK

#80
Reminds of Microsoft Surface, the original coffee table [1]. It was quite cool at the time, but too expensive for what could have been useful application.

Hopefully for them, this will have more luck.

On a side not, the website is completely blank on Firefox.

[1] https://www.youtube.com/watch?v=SRU3NemA95k

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