Yes but notice how all of those are B2B? I was responding in the context of B2C, on one hand we know that people are willing to pay for convenience - Steam has largely beaten piracy by simply offering a better service.
But that wouldn't hold up if games were released under a FOSS license. There would be nothing stopping me (maybe trademark law? I'm sure there are workarounds) from setting up "SteamForFree", rehosting every game with the same user experience as Steam, and offering access for a small monthly fee to cover hosting costs and make a tidy profit.
I'd like to offer source code, allow modifications for personal use, while prohibiting redistribution and certain types of commercial use (e.g. companies over $x million in revenue). That's a pretty fundamental mismatch between what I feel comfortable with in order to protect my income and what FOSS licenses allow.