I have PhD in algorithmic game theory and worked on poker. 1) There are currently no algorithms that can compute deterministic equilibrium strategies [0]. Therefore, mixed (randomized) strategies must be used for professional-level play or stronger. 2) In practice, strong play has been achieved with: i) online search and ii) a mechanism to ensure strategy consistency. Without ii) an adaptive opponent can learn to exp…
What would be your intuition as to which 'quality' of the LLMs this tournament then actually measures? Could we still use it as a proxy for a kind of intelligence, since they need to compensate for the fact that they are not really built to do well in a game like poker?
To establish a real winner, you need to play many games:
> As seen in the Claudico match (20), even 80,000 games may not be enough to statistically significantly separate players whose skill differs by a considerable margin [1]
It is possible to reduce the number of required games thanks to variance reduction techniques [1], but I don't think this is what the website does.
To answer the question - "which 'quality' of the LLMs this tournament then actually measures" - since we can't tell the winner reliably, I don't think we can even make particular claims about the LLMs.
However, it could be interesting to analyze the play from a "psychology profile perspective" of dark triad (psychopaths / machiavellians / narcissists). Essentially, these personality types have been observed to prefer some strategies and this can be quantified [2].
[1] DeepStack, https://static1.squarespace.com/static/58a75073e6f2e1c1d5b36...
[2] Generation of Games for Opponent Model Differentiation https://arxiv.org/pdf/2311.16781