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Rust cross-platform GPUI components

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Re: Rust cross-platform GPUI components

#2
This looks to be one of the most complete Rust UI creates (in terms of available widgets/components), but unfortunately has almost no usage (yet). I do see their docs are coming along now. Another very complete one is fyrox-ui used by the fyrox game engine: https://crates.io/crates/fyrox-ui. Again, not really used/known outside of fyrox.

The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus, slint, etc.) aren't even the most complete component-wise atm as far as I can tell.

UPDATE: This honestly looks incredible and makes huge strides in the Rust UI landscape. You can run an impressive widget gallery app here showing all their components:

https://github.com/longbridge/gpui-component/tree/main/crate...

Just "cargo run --release"

Re: Rust cross-platform GPUI components

#6
post #2

This looks to be one of the most complete Rust UI creates (in terms of available widgets/components), but unfortunately has almost no usage (yet). I do see their docs are coming along now. Another very complete one is fyrox-ui used by the fyrox game engine: https://crates.io/crates/fyrox-ui . Again, not really used/known outside of fyrox. The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus…

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Re: Rust cross-platform GPUI components

#8
post #2

This looks to be one of the most complete Rust UI creates (in terms of available widgets/components), but unfortunately has almost no usage (yet). I do see their docs are coming along now. Another very complete one is fyrox-ui used by the fyrox game engine: https://crates.io/crates/fyrox-ui . Again, not really used/known outside of fyrox. The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus…

> The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus, slint, etc.) aren't even the most complete component-wise atm as far as I can tell.

I think part of the issue is that they're still changing so much as we speak. But there's real momentum here and n=1 but I've been able to build incredibly rich, enterprise-ready UI with Rust today.

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