Did Blowing Into The NES Cartridge Really Work?
21–30 of 76 posts
Re: Did Blowing Into The NES Cartridge Really Work?
#22Earlier quoted context omitted.
The force was actually borne by the contacts? Man. You'd think they would have put the contacts on something more flexible, and transmit the force with the outer covering.
Yep. I think the idea was to make it behave like the toploading VCRs which were around at the time: insert then press down. Very often customers would refer to the cartridges as "Nintendo tapes".
I'm really asking a mechanical question. Basically, if you're going to build an insert-and-press-down device, it would make sense to have a mechanical system to handle all of that separately from the electrical contacts. Basically, you'd have the cartridge slide into some kind of device which captures it and has the springs and latches to make the system work as desired. Within that device, you'd also have the electrical contacts with the cartridge, but set up so that the fragile electrical contacts don't actually transmit the spring's force, which goes through the outer frame instead. You made it sound like the force got transmitted directly through the electrical contacts without any separate spring-loaded device, which seems like a pretty obvious failure point.
Re: Did Blowing Into The NES Cartridge Really Work?
#23As a wee lad in the last millennium I was an authorized Nintendo repairman. Blowing on the cart sometimes worked, if there was errant dust or fluff in the way. But in the long run the salty moist air would cause a corrosive layer of gunk on the contacts. Normal procedure was to open each cart and clean them with a good eraser then an alcohol wash. The bigger problem was bad design in the original NES. The cart plugge…
How do you know it was the blowing, and not the act of removing and reseating the cart? That's rather the point of the article.
Re: Did Blowing Into The NES Cartridge Really Work?
#24Or if you're really brave you could just replace the 72-pin reader: http://www.amazon.com/Nintendo-NES-Cartridge-Slot-Replacemen... https://nuxx.net/wiki/NES_72-Pin_Edge_Connector_Replacement I did it on mine in college -- and then I did it for my suite-mate after he noticed that I never had any problems with my NES -- and then I did it for everyone on my floor who had an NES... :) Works like brand new.
Re: Did Blowing Into The NES Cartridge Really Work?
#25Re: Did Blowing Into The NES Cartridge Really Work?
#26I'm surprised seeing those photos of the game boards outside their cartridges. Not only are they much smaller than the cartridge, but they are really just some memory and the lock-out chip!
[1] http://www.vintagecomputing.com/wp-content/images/smb3j_labe...
Re: Did Blowing Into The NES Cartridge Really Work?
#27Re: Did Blowing Into The NES Cartridge Really Work?
#28Re: Did Blowing Into The NES Cartridge Really Work?
#29Re: Did Blowing Into The NES Cartridge Really Work?
#30I'm surprised seeing those photos of the game boards outside their cartridges. Not only are they much smaller than the cartridge, but they are really just some memory and the lock-out chip!
http://www.vintagecomputing.com/wp-content/images/smb3j_labe...
While most later systems featured mostly standardized cartridge designs, Famicom carts wildly vary in color and design from publisher to publisher. They're quite pleasing to look at:
http://famicomblog.blogspot.com/2009/12/aesthetics-of-famico...
Another piece of trivia: The Famicom had a 60 pin cartridge port, while the NES had a 72 pin cartridge port (iirc they removed a few pins, relocated a few from the Famicom's bottom port, and added pins for the lockout chips). A few early games literally consisted of a Famicom game board plugged into an internal 60-to-72 pin adapter. So, for a while, the cheapest way to get a Famicom converter was to rip apart a cheap game like Gyromite and hope it was part of a certain run. You can see the converter clearly here:
http://www.vintagecomputing.com/wp-content/gyro/gyro7_big.jp...
As for technical details, you're mostly on the dot, but most later games also featured mapper circuitry to allow the NES to address more memory. Some boards used simple 7400 series, while others used customs ICs, some of which were fairly expensive, to expand the system's capabilities. Simpler ones just allowed for more complex bank switching schemes, while the most expensive ones featured things like interrupt generators and additional sound generating hardware. The sky is the limit for what you can stuff in a game cartridge, so the NES and SNES were designed to be very expandable through their cartridge ports. That's part of what makes cartridge-based games special to me; they're not just data on a disc, they're full-fledged hardware extensions of their host console.