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World Simulator: Create and Play Interactive AI Worlds

worldsimulator.ai

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Re: World Simulator: Create and Play Interactive AI Worlds

#7
post #4

You should have an interactive demo as a way to show folks your product is real before asking for their Google account. Right now it’s easy to assume this is plussed up and not really offering what folks expect.

That seems complex because every second of interactive video costs money to generate, to the tune of 10 credits per 4s of video or "player action" if I understand correctly.

Re: World Simulator: Create and Play Interactive AI Worlds

#8
While for certain historical scenarios interesting, for "real world" experience this to me seems like speedrunning "dystopy" - we already face young people getting more and more disconnected from reality (yeye im spending way to much time on my screen also :P) and i, at least around me, can see a clear trend from people making their own experience to people more and more shutting themself down from the "outside world" - just ingesting tons of "contents". The example video linked in another comment showing someone smell a flower, or a friendly overnighter - this should be things you really experience yourself not things you should watch secondhand. People should stop wondering why depression and loneliness are on the rise - Feels just like heading an absolutely bad way....

Re: World Simulator: Create and Play Interactive AI Worlds

#9
post #7
post #4

You should have an interactive demo as a way to show folks your product is real before asking for their Google account. Right now it’s easy to assume this is plussed up and not really offering what folks expect.

That seems complex because every second of interactive video costs money to generate, to the tune of 10 credits per 4s of video or "player action" if I understand correctly.

put some prerendered videos, few of the good ones.

Re: World Simulator: Create and Play Interactive AI Worlds

#10
post #9
post #7

Earlier quoted context omitted.

That seems complex because every second of interactive video costs money to generate, to the tune of 10 credits per 4s of video or "player action" if I understand correctly.

put some prerendered videos, few of the good ones.

Sure, they won't be interactive though.
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