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Counter-Strike's player economy is in a freefall

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261–270 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#261

Earlier quoted context omitted.

I don't know if this has changed since the last time I bought shrink-wrapped software at a retail store, but the return policy on games and software was always that they couldn't be returned once opened, at least at the bigbox retailers in the US. I'm sure stores occasionally made exceptions, but I very clearly remember buying a copy of Oblivion and not being able to install it due to minimum specs and the store not…

That would be illegal in the UK I think, since you have 1 year mandatory warranty against any faulty goods.

Warrantyis thę same as return. If there is nothing wrong with goods, warranty does not apply. Return means return for any reason.

Re: Counter-Strike's player economy is in a freefall

#262
post #134

Earlier quoted context omitted.

Why would that only apply to abandoned wallets? In a scenario where you have a powerful enough quantum computer and are able to break the encryption you can access any wallet (I.e. the system would be done, and the value would be zero).

Showing that you have access to all wallets will surely kill the market but silently getting abandoned ones and selling off would seem better choice. But on the other hand there are people looking at those abandoned wallets and if money start to flow out from them someone will ask questions.

I think having Trump whisper in your ear before the next Truth Social post is the least effort way to win at Crypto. Inventing a viable quantum computer seems like way too much effort for the bros.

Re: Counter-Strike's player economy is in a freefall

#263

Earlier quoted context omitted.

There's a big difference between 15 and 18 though...

I think most countries have much stricter enforcement for gambling age limits, too. If you sell a kid a copy of GTA5 that's their parents problem, but if you allow kids into your casino it's your problem.

The problem is defining what falls under those laws. Companies sell trading card boxes with random contents. McDonalds had its Monopoly game. There are many more examples of things that are gambling with money, accessible to kids and still allowed in most countries.

Re: Counter-Strike's player economy is in a freefall

#264

> $1.84 billion in value Correction. $0 in value. Skins do not exist and are worth exactly $0. If you spend money on skins, they are worth… $0 . It’s all a large scale grift money incinerator where the only winner is Valve. + whatever pleasure you derive from it, ig. I can understand loot box addiction, but paying $20,000 for valve character dress up? Not even like a Peter Griffin player model or something, but a sli…

The problem here is that's not only Valve that is a winner (that would be expected and fair as that's their game) but also scam casino operators.

Re: Counter-Strike's player economy is in a freefall

#265
post #140

I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…

They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.

Trades happening off market is also due to valve not having a way to cash out. If you sell your $20,000 item on the steam marketplace that's a lot of games you can buy, but they won't send you money.

Re: Counter-Strike's player economy is in a freefall

#266
post #165

Earlier quoted context omitted.

Not like, say, houses then. Or shares in Nvidia.

Not really, but it's actually kinda like currency. Imagine if a government suddenly devalued all $500 bills into $100 bills, but every other denomination remained the same.

That’s not really what happens though. What happened was that 500$ bills where so rare in circulation that collectors started paying upwards of 20 100$ to get them. Valve went “yes the 500$ are too rare, we need to fix supply so we’ll start exchanging 5 100$ bills for one 500$ bill”

This had catastrophic impact on people hoarding 500$ expecting their exchange value to remain at the elevated levels.

Re: Counter-Strike's player economy is in a freefall

#267

Interesting that a whole economy is based on fake supply constraint. Or is making butterfly knife really hard? It seems like NFT before NFT.

Artificial scarcity has existed for ages. Watches, playing cards, cars, etc. Selling 10 of something for $1000 instead of 1000 of something for $10 is not new. Also builds brand value.

I feel watches and cars are different. You cant magically "print" 10000000 Bentley's so supply will be constrained and they are expensive to make. I feel the luxury is more tangible than just being rare.

Re: Counter-Strike's player economy is in a freefall

#268
post #231

Earlier quoted context omitted.

Regulation also means that children are excluded, debt is not allowed, and all chips can be settled for cash when the player leaves the property. Even the comps are regulated. The majority of casinos in the US are Indian casinos. When they aren't and are taxed by the government those funds are usually used to improve and fund the local area giving the local citizens the ability to decide, through legislation, if it s…

Games of chance are absolutely moral and completely fine when played by adults who are not mentally incapacitated.

Gambling houses make the most money from "adults who are mentally incapacitated"

Re: Counter-Strike's player economy is in a freefall

#270

Earlier quoted context omitted.

GOGs refund is 1 month? Man I can clear DMC5 twice in one week then do a refund in that case.

You can also share games you purchased at GoG with all your friends. They do give you a lot of freedom. It’s maybe the only really “good” actor in that industry left so I try to support them as much as possible

sadly they don't do regional pricing at all, so steam price is almost half the GoG and maybe even lower. But yeah if you can buy GoG, it's better due to no DRM
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