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Counter-Strike's player economy is in a freefall

polygon.com

131–140 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#131
post #46

Earlier quoted context omitted.

Close to 0% of children do their own grocery shopping and buy their own boxes of cereal

And 0% of children having credit card to buy lootbox (My country requires you to be over 18 to have one)

You can have a debit card in the UK as a fairly young child. I think I got one at 12? I don’t know if there’s specific restrictions on buying in-game currency with them? I don’t know how they’d know though.

The first thing I did when I got a debit card was buy the 18 rated GTA Vice City!

Re: Counter-Strike's player economy is in a freefall

#132
I bet this is an on-purpose move by Valve, and I view this as a sane action. [1]

Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates.

It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have the ability to trade N rare items for another rare item then you quite surely may obtain any cosmetic item you want for a much lower investment (less boxes to open). The 'grey market' will adapt to this new value.

That's also a lesson on how a closed economy (and open ones too, to some extent) can collapse based on a single actor controlling the rules. That's fair to learn.

[1] EDIT: and probably a preemptive protection for any future legal threat (as some countries tend to prohibit money gambling in games)

Re: Counter-Strike's player economy is in a freefall

#133
post #5

I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.

The whole skin economy around CS has gotten way out of hand. It’s less about the game and more about speculation and gambling at this point.

Re: Counter-Strike's player economy is in a freefall

#134
post #73

Earlier quoted context omitted.

Probably the biggest possible investment for quantum computing today is all the abandoned bitcoins wallets ripe for taking

Why would that only apply to abandoned wallets? In a scenario where you have a powerful enough quantum computer and are able to break the encryption you can access any wallet (I.e. the system would be done, and the value would be zero).

Showing that you have access to all wallets will surely kill the market but silently getting abandoned ones and selling off would seem better choice.

But on the other hand there are people looking at those abandoned wallets and if money start to flow out from them someone will ask questions.

Re: Counter-Strike's player economy is in a freefall

#135

I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…

> That's also a lesson on how a closed economy (and open ones too, to some extent) can collapse based on a single actor controlling the rules. That's fair to learn.

A timely lesson!

Re: Counter-Strike's player economy is in a freefall

#136
post #46

Earlier quoted context omitted.

Close to 0% of children do their own grocery shopping and buy their own boxes of cereal

And 0% of children having credit card to buy lootbox (My country requires you to be over 18 to have one)

Ever heard of PaySafe "cards"? Every single kid here uses that.

Re: Counter-Strike's player economy is in a freefall

#138
post #104

Earlier quoted context omitted.

So-called skin changers (which modify what skins you yourself see in-game) are actually considered bannable cheats.

That's sad. I remember a time before sv_pure. Sure, people installed transparent wall textures, but there was also a lot of cool customization to be done. And it was just your game, before streaming.

> Sure, people installed transparent wall textures, but there was also a lot of cool customization to be done

This undersells how bad it was to play a game with people who can see through walls and hear your footsteps from a mile away. No skin is worth that.

Re: Counter-Strike's player economy is in a freefall

#139
post #16
post #9

Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.

Would you consider old school coin operated arcades as something that should be banned? Just curious.

It's not about banning paying to play games, it's about banning the gambling mechanics done through microtransactions.

Re: Counter-Strike's player economy is in a freefall

#140

I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…

They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.
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