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Counter-Strike's player economy is in a freefall

polygon.com

51–60 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#51
post #5

I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.

The purpose of the update is certainly not to reduce the cost of these items, but to better position Valve to earn this revenue steam, as opposed to third party scalpers. Looks like it's working.

Re: Counter-Strike's player economy is in a freefall

#53

Earlier quoted context omitted.

I can't even imagine how rich someone must be in order for a $20,000 imaginary knife with only cosmetic value to seem like a rational purchase.

They are doing it for speculation. They buy it for 20k and sell for higher to profit

Yeah for a digital item with easy trading it's more like buying a stock vs a physical item which instantly depreciates. Basically holding $20k in an alternative form vs spending $20k.

Re: Counter-Strike's player economy is in a freefall

#54
post #33

Earlier quoted context omitted.

>and in France we get an adapted case opening that looks less random (X-Ray: you see what's in the box before opening it, but you have to open it to X-Ray the next one) That still feels like gambling, but rather than gambling on what the current case contains you're gambling on the second one might contain.

And in France specifically, the first case you open is guaranteed to not be a good item. So it's essentially the same system but with an additional $2,50 entry fee

I propose any company that flagrantly violates the intent of a ruling like that is sent to a special judge who operates in the same manner - bring forth a penalty while explicitly looking for every violation and arcane loophole to punish the company with.

It's "technically" just, after all.

Re: Counter-Strike's player economy is in a freefall

#55
post #35

$20,000 for a fake knife!? And I buy an item, a real one, and find later there was a cheaper price by few bucks somewhere else and I feel like an idiot.. crazy!

I can't even imagine how rich someone must be in order for a $20,000 imaginary knife with only cosmetic value to seem like a rational purchase.

It is more harmful for those who cannot afford to spend 20K, 2K or even 200 but does anyway out of ignorance or stupidity.

Re: Counter-Strike's player economy is in a freefall

#56

Valve employs an army of economists (notably Yanis Varoufakis as alumn) to make these decisions. It was certainly purposeful and will balance itself out.

>Yanis Varoufakis

I wont google him, but take at your word an assurance that he can be trusted with the highest levels of economic decision making.

Re: Counter-Strike's player economy is in a freefall

#57
post #47
post #5

I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.

Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?

Its about showing off to other players. You can still do local game mods just fine but that's not what people are after.

Re: Counter-Strike's player economy is in a freefall

#58

So high prices induce new supply in a market to relieve shortages and the “economy is in free fall”? Sounds like it is working as it should. Those with oversight fixing supply in response to price signals when the private system is unable to. Wouldn’t it be nice if those in charge of the economy in the real world made the same sort of intervention.

The supply of digital knife skins is infinite and free. The only reason they hold any value at all is because a company artificially restricts them.

Doesn’t really tie in to actual markets involving physical item.

Re: Counter-Strike's player economy is in a freefall

#59
post #48
post #43

Earlier quoted context omitted.

you don't get better at real life the more you play it

Playing football for 1000 hours doesn't make you better at any other job (i.e real life). Don't be so close-minded; playing games is not different from any other activity.

only because the jobs of our time are fake.

Playing football or lacrosse is more "real" than working a desk job. For thousands of years, humans had to hunt and make tools and relied on their wits and strength to survive. Survival in the modern day is mostly a question of obedience.

I think the purpose of exploring virtual worlds like quake or counter-strike or something should not be to escape the real world but rather to experience a new kind of physicality. The purpose of playing games should be to engage in a deeper world which is more "real" than the tame one we are ordinarily subjected to.

It's why I am not opposed to video games. I opposed to overplaying video games because you ruin them, they become mundane and predictable.

Re: Counter-Strike's player economy is in a freefall

#60
post #46

Earlier quoted context omitted.

But children can buy a cereal box that has some "rare" card.

Close to 0% of children do their own grocery shopping and buy their own boxes of cereal

And close to 0% of children have credit cards to buy these virtual lootboxes. These mechanisms prey on getting children to beg their parents to spend money.
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