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Counter-Strike's player economy is in a freefall

polygon.com

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Re: Counter-Strike's player economy is in a freefall

#6
Thought this might be a hilarious sign of the bubble popping (a run on cs skins) but nope:

> Following Valve's Oct. 22 update to Counter-Strike, the second-highest-tier, Covert (Red), can now be traded up and turned into Knives and Gloves. Essentially, this means that a previously extremely rare and highly sought-after cosmetic is going to be much more obtainable for those who increasingly want it, reducing the value of Knives and Gloves on the open marketplace.

Re: Counter-Strike's player economy is in a freefall

#7

Interesting that a whole economy is based on fake supply constraint. Or is making butterfly knife really hard? It seems like NFT before NFT.

A lot of real economies are based on fake constraints. Or the constraint is a closely held secret that's pretty arbitrary and not based on any grand amount of skill or effort.

Re: Counter-Strike's player economy is in a freefall

#8

Interesting that a whole economy is based on fake supply constraint. Or is making butterfly knife really hard? It seems like NFT before NFT.

Artificial scarcity has existed for ages. Watches, playing cards, cars, etc.

Selling 10 of something for $1000 instead of 1000 of something for $10 is not new.

Also builds brand value.

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