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The death of thread per core

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11–20 of 70 posts

Re: The death of thread per core

#11

I've worked on several thread-per-core systems that were purpose-built for extreme dynamic data and load skew. They work beautifully at very high scales on the largest hardware. The mechanics of how you design thread-per-core systems that provide uniform distribution of load without work-stealing or high-touch thread coordination have idiomatic architectures at this point. People have been putting thread-per-core arc…

I feel I'm still doing it the old 2010 way, with all my hand-crafted dpdk-and-pipelines-and-lockless-queues-and-homemade-taskgraph-scheduler, any modern reference (apart from 'use seastar' ? ... which fair if it fills your needs) ?

Re: The death of thread per core

#12
post #3

I look at cross core communication as a 100x latency penalty. Everything follows from there. The dependencies in the workload ultimately determine how it should be spread across the cores (or not!). The real elephant in the room is that oftentimes it's much faster to just do the whole job on a single core even if you have 255 others available. Some workloads do not care what kind of clever scheduler you have in hand.…

The thing with GPUs is that for many problems really dumb and simple algorithms (think bubble sort equivalent) are many times faster than very fancy CPU algorithms (think quick sort equivalent). Your typical non-neural-network GPU algorithm is rarely using more than 50% of it's power, yet still outperforms carefully written CPU algorithms.

Re: The death of thread per core

#13
post #2

There are no hard rules; use principles flexibly. That being said, there are some things that are generally true for the long term: use a pinned thread per core, maximize locality (of data and code, wherever relevant), use asynchronous programming if performance is necessary. To incorporate the OP, give control where it's due to each entity (here, the scheduler). Cross-core data movement was never the enemy, but unpr…

I did mass scale performance benchmarking on highly optimized workloads using lockfree queues and fibers, and locking to a core almost never was faster. There were a few topologies where it was, but they were outliers.

This was on a wide variety of intel, AMD, NUMA, ARM processors with different architectures, OSes and memory configurations.

Part of the reason is hyper threading (or threadripper type archs) but even locking to groups wasn’t usually faster.

This was even moreso the case when you had competing workloads stealing cores from the OS scheduler.

Re: The death of thread per core

#14

I've worked on several thread-per-core systems that were purpose-built for extreme dynamic data and load skew. They work beautifully at very high scales on the largest hardware. The mechanics of how you design thread-per-core systems that provide uniform distribution of load without work-stealing or high-touch thread coordination have idiomatic architectures at this point. People have been putting thread-per-core arc…

Are there any resources/learning material about the more modern thread-per-core approaches? It’s a particular area of interest for me, but I’ve had relatively little success finding more learning material, so I assume there’s lots of tightly guarded institutional knowledge.

Re: The death of thread per core

#15
post #2

There are no hard rules; use principles flexibly. That being said, there are some things that are generally true for the long term: use a pinned thread per core, maximize locality (of data and code, wherever relevant), use asynchronous programming if performance is necessary. To incorporate the OP, give control where it's due to each entity (here, the scheduler). Cross-core data movement was never the enemy, but unpr…

I did mass scale performance benchmarking on highly optimized workloads using lockfree queues and fibers, and locking to a core almost never was faster. There were a few topologies where it was, but they were outliers. This was on a wide variety of intel, AMD, NUMA, ARM processors with different architectures, OSes and memory configurations. Part of the reason is hyper threading (or threadripper type archs) but even…

I think workload might be as (if not more) the factor than the uniqueness of the topology itself for how much pinning matters. If your workload is purely computationally limited then it doesn't matter. Same if it's actually I/O limited. If it's memory bandwidth limited then it depends on things like how much fits in per core cache vs shared cache vs going to RAM, and how is RAM actually fed to the cores.

A really interesting niche is all of the performance considerations around the design/use of VPP (Vector Packet Processing) in the networking context. It's just one example of a single niche, but it can give a good idea of how both "changing the way the computation works" and "changing the locality and pinning" can come together at the same time. I forget the username but the person behind VPP is actually on HN often, and a pretty cool guy to chat with.

Or, as vacuity put it, "there are no hard rules; use principles flexibly".

Re: The death of thread per core

#16
post #3

I look at cross core communication as a 100x latency penalty. Everything follows from there. The dependencies in the workload ultimately determine how it should be spread across the cores (or not!). The real elephant in the room is that oftentimes it's much faster to just do the whole job on a single core even if you have 255 others available. Some workloads do not care what kind of clever scheduler you have in hand.…

> If everything constantly depends on the prior action you will never get any uplift.

I mean... that's kind of a pathological case, no?

Re: The death of thread per core

#17
post #2

There are no hard rules; use principles flexibly. That being said, there are some things that are generally true for the long term: use a pinned thread per core, maximize locality (of data and code, wherever relevant), use asynchronous programming if performance is necessary. To incorporate the OP, give control where it's due to each entity (here, the scheduler). Cross-core data movement was never the enemy, but unpr…

I did mass scale performance benchmarking on highly optimized workloads using lockfree queues and fibers, and locking to a core almost never was faster. There were a few topologies where it was, but they were outliers. This was on a wide variety of intel, AMD, NUMA, ARM processors with different architectures, OSes and memory configurations. Part of the reason is hyper threading (or threadripper type archs) but even…

Most high-performance workloads are limited by memory-bandwidth these days. Even in HPC that became the primary bottleneck for a large percentage of workloads in the 2000s. High-performance data infrastructure is largely the same. You can drive 200 GB/s of I/O on a server in real systems today.

The memory-bandwidth bound cases is where thread-per-core tends to shine. It was the problem in HPC that thread-per-core was invented to solve and it empirically had significant performance benefits. Today we use it in high-scale databases and other I/O intensive infrastructure if performance and scalability are paramount.

That said, it is an architecture that does not degrade gracefully. I've seen more thread-per-core implementations in the wild that were broken by design than ones that were implemented correctly. It requires a commitment to rigor and thoroughness in the architecture that most software devs are not used to.

Re: The death of thread per core

#18
post #3

I look at cross core communication as a 100x latency penalty. Everything follows from there. The dependencies in the workload ultimately determine how it should be spread across the cores (or not!). The real elephant in the room is that oftentimes it's much faster to just do the whole job on a single core even if you have 255 others available. Some workloads do not care what kind of clever scheduler you have in hand.…

That's fine, but a work-stealing scheduler doesn't redistribute work willy-nilly. Locally-submitted tasks are likely to remain local, and are generally stolen when stealing does pay off. If everything is more-or-less evenly distributed, you'll get little or no stealing.

That's not to say it's perfect. The problem is in anticipating how much workload is about to arrive and deciding how many worker threads to spawn. If you overestimate and have too many worker threads running, you will get wasteful stealing; if you're overly conservative and slow to respond to growing workload (to avoid over-stealing), you'll wait for threads to spawn and hurt your latencies just as the workload begins to spike.

Re: The death of thread per core

#19
post #3

I look at cross core communication as a 100x latency penalty. Everything follows from there. The dependencies in the workload ultimately determine how it should be spread across the cores (or not!). The real elephant in the room is that oftentimes it's much faster to just do the whole job on a single core even if you have 255 others available. Some workloads do not care what kind of clever scheduler you have in hand.…

> If everything constantly depends on the prior action you will never get any uplift.

Not always. For differential equations with large enough matrices, the independent work each core can do outperforms the communication overhead of core-to-core latency.

Re: The death of thread per core

#20
post #18
post #3

I look at cross core communication as a 100x latency penalty. Everything follows from there. The dependencies in the workload ultimately determine how it should be spread across the cores (or not!). The real elephant in the room is that oftentimes it's much faster to just do the whole job on a single core even if you have 255 others available. Some workloads do not care what kind of clever scheduler you have in hand.…

That's fine, but a work-stealing scheduler doesn't redistribute work willy-nilly. Locally-submitted tasks are likely to remain local, and are generally stolen when stealing does pay off. If everything is more-or-less evenly distributed, you'll get little or no stealing. That's not to say it's perfect. The problem is in anticipating how much workload is about to arrive and deciding how many worker threads to spawn. If…

There’s secondary costs though - because you might run on any thread you have to sprinkle atomics and/or mutexes all over the place (in Rust parlance the tasks spawned must be Send) which have all sorts of implicit performance costs that stack up even if you never transfer the task.

In other words, you could probably easily do 10m op/s per core on a thread per core design but struggle to get 1m op/s on a work stealing design. And the work stealing will be total throughput for the machine whereas the 10m op/s design will generally continue scaling with the number of CPUs.

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