I downloaded the rooms.txt file and the word "handcrafted" is doing some heavy lifting. It's like one sentence per room. Did I miss something? I don't want to play the game (I hate text adventures), but I want an idea of how much effort went into this. Example: --ROOM 22 START-- Village of Oathmoor 23,0,0,21 You find yourself in a narrow, dimly lit alley. An ELDERLY WOMAN sits perched on a broken stool, her piercing…
A 4k-Room Text Adventure Written by One Human in QBasic No AI
41–50 of 114 posts
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#42Earlier quoted context omitted.
This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread
And, of course, it will be inferior to what the machines make. Just like machine created cutlery is essentially perfect, but human smithed cutlery will have lots of small imperfections.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#43I downloaded the rooms.txt file and the word "handcrafted" is doing some heavy lifting. It's like one sentence per room. Did I miss something? I don't want to play the game (I hate text adventures), but I want an idea of how much effort went into this. Example: --ROOM 22 START-- Village of Oathmoor 23,0,0,21 You find yourself in a narrow, dimly lit alley. An ELDERLY WOMAN sits perched on a broken stool, her piercing…
Not sure what the length has to do with handcraftedness though. This comment is handcrafted even if it is short.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#44The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
I eventually learned to get a ProDOS disk setup, and save my work, but it was still fun.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#45Give your preferred AI agent internet search powers and look up how Elite managed to cram rather a lot of game into a nominal 64KB on a C64 or 32KB on a BBC model B. That's a first person 3D space craft simulation with a very impressive Heads Up Display with vector graphics (unfilled on BBC and C64, filled on PC). It is also a commodity trading game to improve your spaceship etc and with a massive amount of variety i…
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#46Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#47The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
When I was first introduced to BASIC in elementary school, I was spending a lazy afternoon reading in the built-in QBasic docs (being able to hit F1 and get immediate help is still one of the coolest things ever IMHO) about the SOUND keyword, which let you set a frequency and duration. I remember irritating the hell out of my parents (and our dog) with it until one day, by accident, I noticed they couldn’t hear the t…
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#48Earlier quoted context omitted.
This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread
And, of course, it will be inferior to what the machines make. Just like machine created cutlery is essentially perfect, but human smithed cutlery will have lots of small imperfections.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#49Looking forward to most posts having “No AI” tagged on. Definitely a huge plus.
This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#50A text adventure of all things seems like it’d be great for AI though. You could have natural open ended conversations with NPCs to learn whatever they can tell you about the world, for example. This is one area where human generated content isn’t really better, you’d just end up with boring dialog trees to traverse.
https://en.wikipedia.org/wiki/AI_Dungeon
Where AI has the power to shine isn't necessarily in the creation of novel stories, but in the capacity to act as a significantly more powerful and flexible text parser for player input.
Get ye flask and all that...