The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
A 4k-Room Text Adventure Written by One Human in QBasic No AI
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Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#22Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#23Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#24I’m surprised to see a QBasic game with 1GHz CPU and 512MB RAM required! Is that because the game needs it, or because that’s what it takes to even run a modern OS with dosbox or something?
I went over the BAS source the last time this was posted a few weeks back and it has a lot of keywords that are specific to QB64 so unfortunately you can't run this on a true DOS machine (or DosBox).
[1] https://qb64.com
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#25If you are trying to beat the record for “most rooms in a text adventure”, I’m afraid you’ve got a long way to go - Level 9’s Snowball has more than 7k rooms.
> The game is advertised as having more than 7.000 locations. In reality there are about 200 unique locations and the rest is part of a maze with exact locations.
[1] https://spectrumcomputing.co.uk/entry/6993/ZX-Spectrum/Snowb...
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#26The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
The spaghetti code was astounding, and I remember squeezing line numbers between existing code-- adding a "31 GOTO 40" so I could squeeze a "room" into lines 32-39.
I never did grok the idea of building an "engine". Mostly I had PRINTs, INPUTs, and IF/GOTOs.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#27If you are trying to beat the record for “most rooms in a text adventure”, I’m afraid you’ve got a long way to go - Level 9’s Snowball has more than 7k rooms.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#28The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
Similar background here. The public library had Apple II machines and I became quite enamored with making proto-text adventures in Applesoft BASIC. Because you had to sign-up for time I wrote a lot of my programs longhand on nth generation photocopies of "program template" sheets that they handed out at the library (lined paper with columns for line numbers, statements, comments, etc). The spaghetti code was astoundi…
And my memory might be from our Apple 2gs and AppleScript, actually (hence my caveat in the comment). But I’m sure the program was just PRINTs, INPUTs, IFs and GOTOs :)
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#29In an age where games are written by algorithms and dialogue is generated by AI, The Labyrinth of Time’s Edge stands apart. It’s the first open world "like" modern text adventure written entirely by a single human being, no AI, no procedural generation, no corporate fingerprints. Just words, code, and imagination. Built in pure QBasic, The Labyrinth of Time’s Edge now spans over 3,900 handcrafted rooms which will be…
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#30The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…
Similar background here. The public library had Apple II machines and I became quite enamored with making proto-text adventures in Applesoft BASIC. Because you had to sign-up for time I wrote a lot of my programs longhand on nth generation photocopies of "program template" sheets that they handed out at the library (lined paper with columns for line numbers, statements, comments, etc). The spaghetti code was astoundi…