Earlier quoted context omitted.
Which one? We first had the flurry of third party work (Brook, Lib Sh, etc), then we had AMD "Close to Metal" which was IIRC based on Brook, soon followed with dedicated cards, year later we got CUDA (also derived partially from Brook!) and AMD Stream SDK, later renamed APP SDK. Then we got HIP / HSA stuff which unfortunately has its biggest legacy (outside of availability of HIP as way to target ROCm and CUDA simult…
You forgot the C++AMP collaboration with Microsoft.
I kinda lost track, this whole thread reminded me how hopeful I was to play with GPGPU with my then new X1600