It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
Doesn’t MacOS favor an 60Hz output? Gamers prefer much higher rates. And don’t forget they made an VR headset without controllers. Apple doesn’t care about games
Kind of? It does support higher refresh rates, but their emphasis on "Retina" resolutions imposes a soft limit because monitors that dense rarely support much more than 60hz, due to the sheer bandwidth requirements.