It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
Apple M5 chip
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Re: Apple M5 chip
#332It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
Re: Apple M5 chip
#333Re: Apple M5 chip
#334Is it me or did they use to avoid calling it "AI"?
Yeah, they rebranded it "Apple Intelligence" but this press release appears to be mostly using AI in the same (vague) way that the rest of the industry does. Also just noticed this: "And now with M5, the new 14-inch MacBook Pro and iPad Pro benefit from dramatically accelerated processing for AI-driven workflows, such as running diffusion models in apps like Draw Things, or running large language models locally using…
I wondered the same. Went into Crunchbase and found out Crunchbase are now fully paywalled (!), well saw that coming... Anyway, hit the webAI blog, apparently they were showcased at the M4 Macbook Air event in 2024 [1] [2]:
> During a demonstration, a 15-inch Air ran a webAI’s 22 billion parameter Companion large language model, rendered a 4K image using the Blender app, opened several productivity apps, and ran the game Wuthering Waves without any kind of slowdown.
My guess is this was the best LLM use-case Apple could dig-up for their local-first AI strategy. And Apple Silicon is the best hardware use-case webAI could dig-up for their local-first AI strategy. As for Apple, other examples would look too hacky, purely dev-oriented and depend on LLM behemoths from US or China. Ie "try your brand-new performant M5 chip with LM Studio loaded with China's Deepseek or Meta's Llama" is an Apple exec no-go.
1. https://www.webai.com/blog/why-apples-m4-macbook-air-is-a-mi...
2. https://finance.yahoo.com/news/apple-updates-bestselling-mac...
Re: Apple M5 chip
#335Re: Apple M5 chip
#336It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
Apple is actively hostile to how you would build for Linux or PC or console.
Re: Apple M5 chip
#337It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
- have to pay Apple to have your executable signed
- poor Vulkan support
The hardware has never been an issue, it's Apple's walled garden ecosystem.
Re: Apple M5 chip
#338Earlier quoted context omitted.
Their software is literally falling apart. ios26 was the biggest trash ive ever experienced from a company this big
How so? Seriously asking because it works fine for me.
The UI itself is supposed to be intense to render to some degree. That's crazy because most of the time it looks like an Android skin from 2012.
And on top of this all -- absolutely nobody asked for this. No one asked for some silly new UI that is transparent or whateveer.
Re: Apple M5 chip
#339Earlier quoted context omitted.
The Broadcom WiFi support 320Mhz while N1 is stuck with 160Mhz. There were report of N1 not supporting 4096 QAM as well but I didn't check.
> The Broadcom WiFi support 320Mhz while N1 is stuck with 160Mhz. I was at a Wi-Fi vendor presentation a while back and they said that 160 Mhz is pretty improbable unless you're leaving alone and no wireless networks around you. And 320 Mhz even less so. In real life probably the best you can get is 80 Mhz in a really good wireless environment.
Re: Apple M5 chip
#340It's surprising to me macs aren't a more popular target for games. They're extremely capable machines and they're console-like in that there isn't very much variation in hardware, as opposed to traditional PC gaming. I would think that it's easier to develop a game for a MacBook than a Windows machine where you never know what hardware setup the user will have.
As a game developer, I have to literally purchase Apple hardware to test rather than being able to conveniently download a VM