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Apple M5 chip

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Re: Apple M5 chip

#51
I am wondering if Apple's focus is off lately with this drive for AI. So far all they are showing in that presentation is that I can have

"the ability to transform 2D photos into spatial scenes in the Photos app, or generating a Persona — operate with greater speed and efficiency."

And by making Apple AI (which is something I do not use for many reasons, but mainly because of Climate Change) their focus, I am afraid they are losing and making their operating Systems worse.

For instance, Liquid Glass, the mess I was lucky enough to uninstall before they put in the embargo against doing so, is, well, a mess. An Aplha release in my opinion which I feel was a distraction from their lack of a robust AI release.

So by blowing money on the AI gold rush that they were too late for, will they ultimately ruin their products across the board?

I am currently attempting to sell my iPhone 16E and my M1 Macbook Air to move back to Linux because of all of this.

Re: Apple M5 chip

#53
>The 10-core GPU features a dedicated Neural Accelerator in each core

"The neural engine features a graphic accelerator" probably M6

Re: Apple M5 chip

#54
post #14

Earlier quoted context omitted.

why? M3 Ultra already had 800 GB/s (6400 gbps) memory bandwidth

And that was already impressive. High-end gaming computers with dual-channel DDR5 only reach ~100GB/s of CPU memory bandwidth.

High end gaming computers have far more memory bandwidth in the GPU, though. The CPU doesn’t need more memory bandwidth for most non-LLM tasks. Especially as gaming computers commonly use AMD chips with giant cache on the CPU.

The advantage of the unified architecture is that you can use all of the memory on the GPU. The unified memory architecture wins where your dataset exceeds the size of what you can fit in a GPU, but a high end gaming GPU is far faster if the data fits in VRAM.

Re: Apple M5 chip

#55

The M5 MacBook Pro still gets the Broadcom WiFi chip but the M5 iPad Pros get the N1 and C1X (Sweet). All in all, apple is doing some incredible things with hardware. Software teams at apple really need to get their act together. The M1 itself is so powerful that nobody really needs to upgrade that for most things most people do on their computers. Tahoe however makes my M1 Air feel sluggish doing the exact same task…

[flagged]

Re: Apple M5 chip

#56

The M5 MacBook Pro still gets the Broadcom WiFi chip but the M5 iPad Pros get the N1 and C1X (Sweet). All in all, apple is doing some incredible things with hardware. Software teams at apple really need to get their act together. The M1 itself is so powerful that nobody really needs to upgrade that for most things most people do on their computers. Tahoe however makes my M1 Air feel sluggish doing the exact same task…

Won't that make Linux support even harder :/

Re: Apple M5 chip

#57

And here I am, selling my Macbook M4 Pro to buy a Macbook Air and a dedicated gaming machine. I've tried gaming on the Macbook with Heroic, GPTK, Whiskey, RPCS3 emu and some native. When a game runs, the performance is stunning for a Laptop - but there is always glitches, bugs and annoyances that take out the joy. Needles to mention lack of support from any sort of online multiplayer, due to the lack of anticheat sup…

> I wish Apple would take gaming more seriously and make GPTK a first class citizen such as Proton on Linux. Note that games with anticheat don't work on Linux with Proton either. Everything else does, though.

Several games with anticheat work. But it's up to the developers whether they check the box that allows it to work, which is why even though both Apex Legends and Squad use Easy Anticheat, Squad works and Apex does not.

Of course some anticheats aren't supported at all, like EA Javelin.

Re: Apple M5 chip

#58

The modern Apple feels like their hardware teams way outperforming the software teams.

This is not the first time this has happened in Apple’s history. The transition from the 68k architecture to the PowerPC brought major performance improvements, but Apple’s software didn’t take full advantage of it. If I remember correctly, even after the PowerPC switch, core elements of the classic Mac OS still ran in emulation as late as Mac OS 9. Additionally, the classic Mac OS lacked protected memory and preemptive multitasking, leading to relatively frequent crashes. Taligent and Copland were attempts to address these issues, but they both faced development hell, culminating with the purchase of NeXT and the development of Mac OS X. But by the time Mac OS X was released, PowerPC was becoming less competitive than the x86, culminating with the Intel switch in 2006. At this point it was Apple’s software that distinguished Macs from the competition, which remained the case until the M1 Macs were released five years ago.

Re: Apple M5 chip

#59

And here I am, selling my Macbook M4 Pro to buy a Macbook Air and a dedicated gaming machine. I've tried gaming on the Macbook with Heroic, GPTK, Whiskey, RPCS3 emu and some native. When a game runs, the performance is stunning for a Laptop - but there is always glitches, bugs and annoyances that take out the joy. Needles to mention lack of support from any sort of online multiplayer, due to the lack of anticheat sup…

Many people blame the lack of OpenGL/Vulkan... but I really don't buy it. It doesn't pass the sniff test as an objection. PlayStation doesn't support OpenGL/Vulkan (they have their own proprietary APIs, GNM, GNMX, PSSL). Nintendo supports Vulkan but performance is so bad, almost everyone uses the proprietary API (NVN / NVN2). Xbox obviously doesn't accept OpenGL/Vulkan either, requiring DirectX. Understanding of Meta…

The primary reason is Apple's environment is too unstable for gaming's most common business model. Most games are developed, released, and then sold for years and years with little or no maintenance. Additionally, gamers expect the games they purchased to continue to work indefinitely. Apple regularly breaks backwards compatibility in a wide variety of ways (code signing requirements; breaking OS API changes; hardware architecture changes). That means software run on Apple OSes must be constantly maintained or else it will eventually stop working. Most games aren't developed like that.

No one who was forced to write a statement like [this](https://help.steampowered.com/en/faqs/view/5E0D-522A-4E62-B6...) is going to be enthusiastic about continuing to work with Apple.

Re: Apple M5 chip

#60
post #14

Earlier quoted context omitted.

why? M3 Ultra already had 800 GB/s (6400 gbps) memory bandwidth

And that was already impressive. High-end gaming computers with dual-channel DDR5 only reach ~100GB/s of CPU memory bandwidth.

Right, but high-end gaming GPUs exceed 1000GB/s and that's what you should be comparing to if you're interested in any kind of non-CPU compute (tensor ops, GPU).
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